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  1. #11

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    That's sling blade, ya know the semi-retarded guy that kills his mother's boyfriend with a lawn mower blade :!:

    As for targetted totem AoE.. /LukeSkywalkerVoice NNOOooooOOOOooooOoOoOoOooooooooo

    That's all I need is another class I hate MBing because targetted AoEs are soo unboxer friendly ;(

  2. #12

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    I've not played a shaman above 40 so I'm not going to comment on changes.

    But if Blizzard _really_wanted to screw multibox shamans then they'd make totem placing be targeted. i.e. Click on button then click where you want the totem to go...

    It would be interesting because it would make using totems more tactical rather than the fire and forget drop you have now, but it would _really_screw boxers.

    Be careful what you wish for.

  3. #13

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    My noob ideas:

    I would like to see ToW not based on the fire platform. A lot of the fire totems are dps totems, why would we have to cut out these totems to get more sp? ToW should be a castable aura on yourself or something like that, similar to the moonkin aura but we would have to cast it to keep it up.


    ToW stacking....yea I box shamans, but think of non boxing ele shamans in groups. Just about every one that playes a single ELE has ToW(correct me if im wrong). My idea would be that ToW would stack....but 1st totem is at 100%, 2nd would only put out 50%......so on and so on. Would help the idea of bringing more ELE into groups.

  4. #14

    Default 500 post limit already reach

    That sure didn't take long to get 500 people to pipe up about totems.

    I just wish that a 5x shaman team was still a viable team setup, part of that is the non-stacking wrath totems. The elementals were really nerfed in northend content too.
    I kind of liked the idea of wrath would be added to ANY fire totem. I wish it stacked even if it was switched back from being raid wide to team wide.
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  5. #15

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    Removal of the GCD on Totems would be the best thing to address downtime in PVE. How many seconds do we loose, mid-fight, to refresh a GD totem?

    I would imagine that removal of the GCD would give even the most novice macro writer the ability to drop 4 totems simultaneously. But this brings on another problem, totem staggering. Currently I drop multiple tremor/poison/disease/earthbind totems on alternating keystrokes, so that they pulse nearly constantly. Dropping everything simultaneously would negate this completely. That;'s why I also love the idea of increasing the pulse rate of these type of totems. This would allow us multi-shamaners the ability to drop multple earth totems, instead of all tremor (etc.)

    Would this be OP in PVP? In and of itself, yes. Concerning how gimped Shamans are in pvp, not at all.

    I like many of the other proposed changes too, but how many other classes have to rebuff mid-fight, and spend 6+ seconds doing it?

    (I will repost on the official forum when I get home, hopefully the cap is lifted. Of course, I will add the obligatory "REFVERT ToW NAO!!!111!!"

  6. #16

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    How about for earthbind they add something like:

    "Targets under the affect of earthbind totem have a 35% chance to be stunned by earth shock." Or something of that sort, probably have to be a short stun but meh give shammies some time to run away. maybe add that somewhere in the ele tree talents.

    Also the spell you use to recall totems should have added:

    "Recall all your totems for mana blah blah" the shaman will retain the benefit of these totems for 3/6/9 seconds. Something like that might give shaman a bit more PvP prowess having the ability to go after someone provided they remember to recall.

    Or maybe
    Totemic Void
    5 min cooldown - requires shaman to be within range of 4 totems
    "Your totems suffer cataclysmic collapse pulling all enemies within 20 yards to the shaman" Disables Earth totem (possibly others/all) for ?? seconds

  7. #17

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    And 4 stealthed rogues totem:
    Summon 4 enemy faction legendary geared rogues to the shaman, so they can play stunlocking him for fun and profit.

    Totem throw:
    The shaman throws a wooden totem aiming the enemy head in desperate hope that this will do more damage than his lightning spells. 30 yards range. If the shaman does a head shot the enemy is stunned for 3 seconds.
    Anachronos EU
    Loladunus --> Paladin Tank (PvE) || Xuljin --> Shaman DPS (PvP)
    Buljin, Nuljin, Muljin --> Shaman DPS
    Tuljin --> Shaman Healer
    Chogup --> Powerwar's imp

  8. #18

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    So you want to make it so that you can drop all four totems with one click and have those those four totems do everything at once? Maybe they should also combine all paladin seals and judgments into just one of each. One judgment and you get health regen, mana regen, a dot, and some direct damage. Perhaps combine all of the rogue poisons and, while they're at it, every warlock demon and every druid form.
    Firetree, Alliance.

    Adiabat (Prot Pally), Isochor (Holy Priest), Isobar (Frostfire Mage) <Retired at 80 during WotLK>

    Corpsebréw, Corpsebrèw, Corpsebrêw (3x Death Knight) <Retired at 80 during WotLK>

    Femtotank (Prot Warrior), Femtoheals (Disc Priest), Femtosummons (Demo Lock) <Active, 105>

  9. #19

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    Quote Originally Posted by 'Vicker',index.php?page=Thread&postID=167911#post1 67911
    So you want to make it so that you can drop all four totems with one click and have those those four totems do everything at once? Maybe they should also combine all paladin seals and judgments into just one of each. One judgment and you get health regen, mana regen, a dot, and some direct damage. Perhaps combine all of the rogue poisons and, while they're at it, every warlock demon and every druid form.
    There is a reason GC asked the shaman community on totem ideas. While some of the ideas are overpowered, shamans need some type of reconfiguration...imo. Sooooo much crap to worry about and still not matching the dps of easy mode classes

  10. #20

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    Quote Originally Posted by 'Vicker',index.php?page=Thread&postID=167911#post1 67911
    So you want to make it so that you can drop all four totems with one click and have those those four totems do everything at once? Maybe they should also combine all paladin seals and judgments into just one of each. One judgment and you get health regen, mana regen, a dot, and some direct damage. Perhaps combine all of the rogue poisons and, while they're at it, every warlock demon and every druid form.
    Yes dropping all 4 at one time beats 4 global cooldowns of downtime. Pallies can cure disease and poison with 1 spell. Why shouldnt shaman be able to cure disease and poison with one totem or spell? They combined str and agi totem so why not combine the others? Would a healing stream and mana stream really be so overpowered? Buffing spell + melee haste doesnt seem unreasonable. Why seperate them its not like restos and elementals are going to be overpowered if they get a melee haste on top of their spell haste. All it would do is decrease the number of totems we have to jack with and make group buffs better. Maybe combine grounding with earthbind some how. I dont see why tremor totem and stoneskin would be a problem. Both earth totems 1150 armor really doesnt do much. It would be a nice bonus to tremor and just add more to the group buffs for instances. Totems are terrible. Hey look I have to waste all these global cooldowns and they have 5 health. You can fart on them to cancel a totem. Combination of totems decreases the amount of totems we have to deal with. My count may be off but I think there are 22 totems we have to deal with. Thats just way to many freaking totems.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

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