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  1. #1

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    That the text is MUCH easier for everyone to read (without having to be tweaked),
    Just showing a picture for those unfamiliar with the tweaking involved: http://www.wemultibox.com/blogs/vynd...g-chat-channel

    You CAN change the text so it shows up bright green like the normal guild chat. Or you could make it purple. Whatever.


    I don't think the negatives of a chat channel justify the positives of "looking cool". Particularly since KC has already said that people would be in TWO guilds -- one for alts, one for mains. That kills the whole cohesive thing anyway. I think the fact that you're a multiboxer fighting alongside a bunch of other multiboxers is pretty epic to begin with.
    And just because you don't use the gbank space doesn't mean others don't I happen to be a packrat -- and I don't even come CLOSE to Suvega and his auction house adventures.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  2. #2

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    Quote Originally Posted by 'Hachoo',index.php?page=Thread&postID=166702#post1 66702
    besides the fact that I don't even use my guild bank space
    Even if you wanted to use the guild bank I don't think it would be possible... my g/f has the whole first tab filled :P :whistling: (time to buy more tabs, eh?)
    I'll get that cleaned up soon, I promise!


    Cheers.
    Rin
    Retired 10-Boxer (Wildhammer [A], Burning Legion [H]-USA)

  3. #3

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    I'm pretty much in agreement with Vyndree on transferring servers. I wouldn't want to spend $250 to move all of my characters, nor would I want to re-level without R-A-F. That, and I have several "real life" friends on Burning Legion, I have the economics of the Auction House on the Burning Legion locked down, and my main characters are getting into raiding/progression guilds. Not to mention, I'm pretty much feared by the Alliance on the Burning Legion since I can 2-shot anyone (literally, yesterday the Alliance had to bring in a calvary of 12 guys to take me down). Multiboxing is fine for instancing, world pvp, and farming, but so many "end-game" encounters require coordination that can only be attained with either luck, or by single boxing. As I start to get into the end-game, and as my "real life" friends are getting into it, I would really miss the progression aspect of the game.
    Rin
    Retired 10-Boxer (Wildhammer [A], Burning Legion [H]-USA)

  4. #4

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    you could maybe make it after patch 3.08 and say max level 60, that way everyone could spend a few hours leveling DKS from 55-60 and have fun in the old world. I wouldn't mind having alts to PVP with, but I'm not leveling 5 more toons to 80

    could get everyone ported out to Dalaran and have a massive level 60 wintergrasp army too, haha

  5. #5

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    i bounced some ideas off a person @ blizzard (a very nice lady named monica)

    i mentioned the "clash-of-the-titans" suggestion and was wondering what the possibility would be to help with the drudgery that is leveling up. she mentioned that she was very interested in the ideas personally and was noting them down to pass along.

    here are some of the suggestions i tossed out to her:
    1. since the ability to create a DK on any server is coming, why just DKs? why not any race?
    2. if we cannot create a 55 character of any race, how about a RAF-like xp bonus to help speed up the leveling

    she liked the quick leveling idea and thought players would enjoy it more. she also thought they would be more encouraged to roll on other servers instead of transferring, since the grind would be minimal (in comparison)

    i also addressed the end-game content, as people are already having issues with the level grind to 80. there just has to be more of a motivator to grind it out then getting a trinket. as such...

    3. player/guild made towns
    4. towns to be defended or attacked, giving a reason to log in and fight (more then just another arena/bg)
    5. maybe have quests that guildies can go on to gather certain items to help defend or attack (make the items expire within a week)

  6. #6

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    why not a normal server so we can pick both sides? i know the pvp servers have pvp enabled always, but it can make for better balance in battles sometimes if someone can just switch from their horde team to their ally team and vice versa.

  7. #7

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    Quote Originally Posted by 'keyclone',index.php?page=Thread&postID=166750#pos t166750
    3. player/guild made towns
    4. towns to be defended or attacked, giving a reason to log in and fight (more then just another arena/bg)
    Good luck with that. I don't think there's enough game space to include a settlement style area. Don't get me wrong, it would be absolutely amazing if it got pulled off, but MMO design lately seems hell bent on the philosophy of grind-to-cap followed by grind-for-gear, with varying degrees of PvP.

    I would LOVE to see a fantasy Sandbox MMO, where things really start from the ground and move up as the world writes its own history.

  8. #8

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    i wouldn't suggest a UO style settlement concept... more like shadowbane where the guild would build a town/outpost and players would belong to guilds that own the outposts. guilds for either faction could fight for control of the outposts.. control of which may yield some benefit (like controlling the land in order to achieve some ultimate goal)

    these outposts/towns could be new newly created lands

    (just my 2cp worth)

  9. #9

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    I'd happily pay the transfer fee but I also have a few problems.

    a) I don't know my secret question answers and I believe you need them to transfer? (hope not lol)
    b) Time zone differences

    other than that sign me up

  10. #10

    Default

    For a realm transfer, you do not need secret question answers.
    Hardware Lurker

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