ach das geht ja recht schnell brauchst immerhin keine randoms suchen ^^
im bg ein shamy in deine grp für tremor dann geht das schon ab, eulen sind atm eh ziehmlich stark da kann das scho witzig werden ehre farmen^^ aber wie gesagt wenn proxx wieder zockt wär mir lieber wir treffen uns auf blackmoore dann haben wa scho ne 14er grp
also hau rein
ach und proxx Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
ich finds eigl nicht schlecht, sind jetz pala und dk nervs dabei die ich hervorheben möchte^^
- (i) Elemental Oath: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
- (i) Elemental Mastery: Redesigned. Now increases the Shaman's critical strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
- Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
- Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
- New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
- Storm, Earth and Fire: This talent has been moved up in the tree, and its talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
- Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12
- Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
- Anti Magic Zone now lasts up to 10 seconds. (Down from 30 seconds)
Connect With Us