Heigan
I think the safety dance isn't all that bad, honestly. Once you know the pattern, it's relatively easy since you're dragging all the characters to the SAME location. It'd be quite different if you each had to do a seperate location, but since you move as a group (which is what a multiboxer does naturally), you just have to remember to be on top of your movements and watch for lag to make sure the caboose doesn't get hit.


I'd consider 4 horsemen and things like Saph and Kel to be the more worrisome encounters -- much more individual movement on 4h that you can't just /follow through and things like void zones to worry about when you're on those sides, Saph needs you to spread out and avoid blizzards -- hiding behind ice cubes shouldn't be too bad. Kel's icecubes need FAST reaction from heals and, once again, spreading out to avoid chaining the cubes... plus running out of "void zone" things.