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  1. #1

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    Took the weekend off scripting and mainly played the game. On a RAF clock at the moment so felt I had to grind it out a bit.
    Two chars at 71, two more to 60, another pair at 39 and now my latest 2 shammy team at 11. Having two chars with the same spells to just mirror the keybinds is a luxury and will make scripting tests easier. ToonA should cast LB, is ToonB doing the same? etc. They are also both dwarfs, so same hight for broadcasting purposes.

    I believe for elemental shammys a good first choice would be a prio casting setup. With flame shock and Lava burst with use on cd and lightning bolts as filler is a good enough single target rotation. I guess Chain lightning would work as only AOE spell, at one point I want to work Earth Quake in there, but with broadcasting requirements I think I'll pass on that for now.
    Basic spell cast buttons for me are Q,E and F. I use the same spells for healing through mouseover with grid and Clique, when I play single char. And I aim to translate that to dual boxing too.

    Just so I get the idea

    Code:
    <Hotkey RAlt F9>    
      <SendLabel w1>        
        <Key Shift 1>        
        <Key Shift 2>        
        <Key Shift 3>        
        <Key 2>        
        <Key Shift 4>        
        <Key F9>        
        <Key Shift 6>
    RAlt, does this need to be declared as modifier? (I can use the mouse broadcast example?)
    F9 as you mentioned, can I assign that to any key in the list(Junja etc?)?
    The important thing there would be what the actual Keys are, in my case, since I can't use "shift", would be any other "keybindable" key?

    I'll look into some of your suggested solutions and see where I end up.
    Last edited by bluelol : 03-11-2013 at 07:54 AM Reason: code

  2. #2

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    Quote Originally Posted by bluelol View Post
    RAlt, does this need to be declared as modifier?
    No, you just define the whole combination {RAlt+F9} as a hotkey. If you also try to define it in the keylist or a modified keylist it will give you errors and disregard anything you try to define as a hotkey.

    Basically you can define either as straight broadcast key {RAlt+F9 just sends RAlt+F9 to all windows} in a keylist, or you can define it as a hotkey which can define to do various things like above.


    F9 as you mentioned, can I assign that to any key in the list(Junja etc?)?
    In this situation, yes you can use Junja etc for the F9 part because that part isn't going to the game, it's all taking place in HotKeyNet. Using your code as the example, you'd press H. HotKeyNet knows H uses your FTL Templates, so it would go through all that and send your assist modifiers and the DoHotkey or DoRandomToggle part, which you define as a Hotkey. This part can be any key that HotKeyNet understand, in this example, RAlt Junja, LAlt Junja and RCtrl Junja {I use one hotkey per character to make it easier to adjust the spells they cast without impacting any other toon}. At this point, HotKeyNet looks at the different Hotkeys for Junja and sends them to the game, so anything under the Junja definition has to be keys that the game can recognize.


    The important thing there would be what the actual Keys are, in my case, since I can't use "shift", would be any other "keybindable" key?
    The actual keys can be anything you can use in game. In my case, I never use Shift 1-0 because it's hard for me to hit without getting my nail caught under the CapsLock button, lol, so I can use that. If you want to reserve shift for your own usage, that's perfectly fine. You'd just want to change the keys sent to WoW to any other modifier or modifier combination. Or you can use them unmodified if you prefer. You'll note <Key 2> is in there as well as all the Shifted keys. Even excluding Shift, you still have Ctrl, Alt, Ctrl + Alt, Ctrl + Shift, Alt + Shift, Ctrl + Alt + Shift to use for modifiers for each key.
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