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  1. #1

    Default My final planned 10-man boxing group

    After spending time on heroics with my first team of 5, I am leveling the second team now and my final 10-man raiding box team will have the following classes. I will explain my reasoning, and please give me some input on if I've overlooked anything essential:

    2 Protection Paladins - Paladins stack well, frontload their threat, and in 10 mans, having one tank and the other not tank is as easy as just clicking off the Righteous Fury buff from one paladin. No need to even change their attacks at all.

    2 Moonkin Druids - Moonkins are just so powerful right now with very few weaknesses, and having two innervates will extend my healing dramatically, not to mention battle rez.

    2 Holy/Disc hybrid Priests - Priests are the masters of AOE healing when glyphed right, and allow me to sometimes make strategies where I eat damage rather than avoid it to simplify and speed things up. I am not taking Circle of Healing anymore. I am using a glyphed Holy Nova and using the talent points I save to dip down into discipline for the % stat buffs, so the priests will have even more longevity. Glyphed Holy Nova actually heals better than COH.

    2 Elemental Shaman - Two sets of totems will stack because I can use different totems on each shaman, and I'll always have a heroism up. Despite what people say about shaman DPS, heroism and totems add so much utility that even if these two are sitting dead last on the damage meter, I guarantee that they will be the MVPs of my DPS team when you calculate it out. Besides the damage increases, you can't even quantify how overpowered priest AOE healing gets when it's on heroism. It's the difference between life and death sometimes.

    1 Arcane/Fire Mage - Good DPS, a crit buff, water, portals, spellsteal

    1 Destro Warlock - Curses, stones, imp health buff, good DPS

  2. #2

    Default

    Wow, sounds like a great combination. I can't think of any major buff that you're missing and it seems like your damage output will be pretty optimal. Good luck!
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  3. #3

    Default

    Quote Originally Posted by 'Owltoid',index.php?page=Thread&postID=164566#post 164566
    Wow, sounds like a great combination. I can't think of any major buff that you're missing and it seems like your damage output will be pretty optimal. Good luck!
    I guess that hunters have a ferocious inspiration buff, but I'm finding that the range limitations on a hunter could be a big problem, and hunters seem to be affected by whatever bug it is that makes them occasionally run off on their own.

    I also don't have a mana battery class (which the hunter could be), but the DPS I have just aren't going out of mana with mana spring totem and prayer of spirit up - especially not if they have wisdom. So innervate will be fine.

  4. #4

    Default

    Aren't they putting a cooldown on CoH ?

  5. #5

    Default

    Quote Originally Posted by 'Stabface',index.php?page=Thread&postID=164578#pos t164578
    Aren't they putting a cooldown on CoH ?
    Exactly, that's why I'm not using COH anymore.

  6. #6

    Default

    Hehe yes I see that now... sorry no coffee today lol.

  7. #7

    Default

    if you ever need a mana battery, you can always make a priest shadow, and use a paly or druid to heal
    .[I



  8. #8

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    Especially with dual-specs on the ways, this looks like a tremendous combo. You can switch one pally from prot to ret when you only need one tank.
    Current team: Shnoght (DK) + 4 elemental shamans (Shalph, Sheta, Shamma, Shepsilon)
    Heroics cleared: Drak'Tharon, VH, CoS, UK, Gundrak, HoL, Nexus

    Waiting in the wings at 80: Shaladin (pally), Shmage (mage), Shruud/Shrued (boomkins), Shelta (leftover shaman)

    <Chain Lightning>, Alliance Bonechewer

  9. #9

    Default

    Quote Originally Posted by 'emesis',index.php?page=Thread&postID=164602#post1 64602
    Especially with dual-specs on the ways, this looks like a tremendous combo. You can switch one pally from prot to ret when you only need one tank.
    I do have a rogue on Pally #2's account which might be used for that role at some point if it becomes a liability to have the extra tank, and if I feel like leveling it.

  10. #10

    Default

    [quote='TheBigBB',index.php?page=Thread&postID=1646 05#post164605]

    [quote='emesis',index.php?page=Thread&postID=164602 #post164602]Especially with dual-specs on the ways, this looks like a tremendous combo. You can switch one pally from prot to ret when you only need one tank.[/quote]I do have a rogue on Pally #2's account which might be used for that role at some point if it becomes a liability to have the extra tank, and if I feel like leveling it.[/quote]I think emesis was suggesting the ret paly for the replenishment effect of judgement of the wise. Overall the group looks perfect, it takes what I believe to be the ultimate 5 man team and extends it (Prot paly, 2 shaman, boomkin, disc priest). I can't agree more about the disc priests, I'm running one now, briefly tried holy for CoH and even without the nerf I prefer glyphed Holy Nova. I've linked this before, but I'm going to again because its great for building groups is: [url='http://raidcomp.mmo-champion.com/']MMO Champion RaidComp[/url]. I personally wouldn't put a hunter in there, stacking casters is dangerous for magic immune mobs, but they buff each other to ridiculous levels.

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