After spending time on heroics with my first team of 5, I am leveling the second team now and my final 10-man raiding box team will have the following classes. I will explain my reasoning, and please give me some input on if I've overlooked anything essential:
2 Protection Paladins - Paladins stack well, frontload their threat, and in 10 mans, having one tank and the other not tank is as easy as just clicking off the Righteous Fury buff from one paladin. No need to even change their attacks at all.
2 Moonkin Druids - Moonkins are just so powerful right now with very few weaknesses, and having two innervates will extend my healing dramatically, not to mention battle rez.
2 Holy/Disc hybrid Priests - Priests are the masters of AOE healing when glyphed right, and allow me to sometimes make strategies where I eat damage rather than avoid it to simplify and speed things up. I am not taking Circle of Healing anymore. I am using a glyphed Holy Nova and using the talent points I save to dip down into discipline for the % stat buffs, so the priests will have even more longevity. Glyphed Holy Nova actually heals better than COH.
2 Elemental Shaman - Two sets of totems will stack because I can use different totems on each shaman, and I'll always have a heroism up. Despite what people say about shaman DPS, heroism and totems add so much utility that even if these two are sitting dead last on the damage meter, I guarantee that they will be the MVPs of my DPS team when you calculate it out. Besides the damage increases, you can't even quantify how overpowered priest AOE healing gets when it's on heroism. It's the difference between life and death sometimes.
1 Arcane/Fire Mage - Good DPS, a crit buff, water, portals, spellsteal
1 Destro Warlock - Curses, stones, imp health buff, good DPS
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