Quote Originally Posted by 'Catamer',index.php?page=Thread&postID=164467#post 164467
we had 6 dps shaman, 2 resto shaman, pally and DK.

I was kind of stunned that we couldn't bring him down. I don't think we used any fire elementals but still, we shouldn't have needed them imo.
both teams run heroics all the time. I think the dps shaman were just too weak, they are only putting out apx 1800 dps.

to burn down 2.2M points you need a higher dps rate.
If you are running 6xshaman for dps I feel sorry for you until next patch. Under 2K dps on a raid boss is just sad. It's been said before I'm sure a million times that ele shaman are just under par right now. It's funny the shaman bring all of the most important buffs in a raid, this means that they themselves don't scale in a raid environment and most ele shaman I've seen run about the same DPS in heroics as they do 10/25 content. Running 5xDPS as moonkin,sPriest,3xmage my 5 run a total of about 14k DPS.

Usually the 3 mages fall the farthest behind with me not able to catch procs such as instant fireball or missle barrage or instant pyroblast. Whatever spec they are the mages have something annoying to watch for. Despite that if they fall under 2500dps on a tank and spank I'm disappointed in myself. Moonkin are easy win at 3k DPS and sPriest seems to be really dependent on me keeping the DoT rotations perfect.

The mages will always get to me a little since the only other mage in our guild has no problem closing 3.7-4k DPS with sPriest and Moonkin buffs yet mine are over 1k DPS behind him at similar gear.

I hope they bring ele shaman up to snuff in this next patch for you guys.

Edit: I thought I should note all those DPS numbers are with a resto shaman for totems/heroism. Take the shaman away from me and I drop from ~3K avg dps to 2.6-2.7k Shaman are almost worth half a toon worth of dmg buffs to my crew.