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  1. #31

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    Ok, so basically you're saying that i was feared for 2 seconds, and while still feared i was again feared for 1.5 and then 1 then .5, or w/e the numbers are, making it look like it was just 1 fear, and then immunity?

    Is this something that is being 'fixed' or, because it is still only chance (albeit high) that you will get feared, then technically it's possible to be feared for 2 secs.....and then every single fear misses until it breaks, and then the 1.5 second fear hits again etc etc? (if this makes any sense to people)

  2. #32

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    It's intended, as it is not fun being perma-feared or CC'd.

  3. #33
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    You said D&D has an 80% chance to hit, is that 80% for a single DK casting and you have 4 of them, or 20% chance per DK and you have 4 so that adds up to 80?

    If its a 20% chance per DK, is that multiplied by the number of DK's... as in will a team of 5 (or more DK's) have a 100% chance to affect their targets?
    Or is 80% just an abstraction of 20% per DK times 4 DK's?

    I can see 20% hit chance is 80% miss chance. Four opportunities to apply means...
    0.80 miss chance x 0.80 x 0.80 x 0.80 = 0.4096 chance to miss four applications in a row...
    Which means almost 60% chance to land at least one application, when there are four simultaneous 20% chances.

    Just curious.

  4. #34

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    with all the people boxing DK's I wonder, do DK's not have the usual issues with melee boxing?

  5. #35

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    Quote Originally Posted by 'heyaz',index.php?page=Thread&postID=164675#post16 4675
    with all the people boxing DK's I wonder, do DK's not have the usual issues with melee boxing?
    i guess death grip kinda puts mobs in melee range easily.. dunno, not playing a DK
    .[I



  6. #36

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    I just picked up some DK's for the fun of it tonight, amazingly fun class to play. They get so many nifty abilties ;p
    The death grip helps minimize the annoyance of melee.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  7. #37

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    Posted today on http://www.mmo-champion.com/ regarding latest 3.0.8 changes:

    Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.

  8. #38

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    oooh super nerf =(

  9. #39

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    Icy Clutch: This will now be applied properly in all cases to targets that gain Frost Fever via the Pestilence ability.
    Blood Aura Will now always do the correct amount of healing, based on the actual damage taken of the target. - dunno if this is good or bad.

  10. #40

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    That DnD nerf does suck. Although, it was so OP it was nuts, far better than the shaman at their best. I guess I better get the DK silence on round robin now, I've never used it.
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

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