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  1. #1

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    Goundings: As i said, 1 button from drop all groundings is the way to Start.. but during the battle its nice to include them on other buttons.. I rather have my other shammys droping groundings then not doing anything on the GCD while 1 shammy is TSing.. Goundings are down in 11.5 sec CD now (4set bonus + talent) and i guess that you could be able to remeber this every like 12 sec or so.. but for myself i know that i wont remeber it before i have killed most of them and only have a mage left nuking on me and i go like "ohh.. new gouundings would be nice.. "

    TS: Also the TS stacking is working yes. I have noticed the same if they goes off not exactly on the same time.. But i dont belive that its more then 2 of the TSings that are actualy stacking Kick wise... But in a small arena i cant see why you want to use 4 to throw them as far away as 1 would, since of the walls and pillers etc... But ofc.. 4 adds more DPS.. So i guess that if you are sure to be nuking them down before they get in melee range again then sure go for 4x

    But again.. this is not about, If its good to drop 4 gounding or 4 TSIng... This is an additional way to keep it all up in a tacktical way. Just ignore this and go your own way for god sake. But if you found the idea to be intresting then try it out in a way of maximizing your defence rotations.
    Lizandra + Againstme + Againstmê + Agaînstme + Againstmë + Againstyou / The Zerg - Al'akir (EU)

  2. #2

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    Quote Originally Posted by 'xtobbenx',index.php?page=Thread&postID=165425#pos t165425
    Goundings: As i said, 1 button from drop all groundings is the way to Start.. but during the battle its nice to include them on other buttons.. I rather have my other shammys droping groundings then not doing anything on the GCD while 1 shammy is TSing.. Goundings are down in 11.5 sec CD now (4set bonus + talent) and i guess that you could be able to remeber this every like 12 sec or so.. but for myself i know that i wont remeber it before i have killed most of them and only have a mage left nuking on me and i go like "ohh.. new gouundings would be nice.. "

    TS: Also the TS stacking is working yes. I have noticed the same if they goes off not exactly on the same time.. But i dont belive that its more then 2 of the TSings that are actualy stacking Kick wise... But in a small arena i cant see why you want to use 4 to throw them as far away as 1 would, since of the walls and pillers etc... But ofc.. 4 adds more DPS.. So i guess that if you are sure to be nuking them down before they get in melee range again then sure go for 4x

    But again.. this is not about, If its good to drop 4 gounding or 4 TSIng... This is an additional way to keep it all up in a tacktical way. Just ignore this and go your own way for god sake. But if you found the idea to be intresting then try it out in a way of maximizing your defence rotations.
    Im just curiouse on how you plan to set it up?

    You cant use a castsequence.. I could see it work with a castrandom TS and Grounding, but then again you would often blow 2..

    If you drop a set of groundings and use a TS the macro will get stuck since grounding is on cooldown, If the macro get stuck it will after a while be totaly fk'ed up and start using 2 thunderstorms at once?

    For me all theese things would certainly cause more pain then good! :/
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  3. #3

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    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=165334#pos t165334
    Quote Originally Posted by 'emesis',index.php?page=Thread&postID=165300#post1 65300
    Quote Originally Posted by 'entoptic',index.php?page=Thread&postID=165294#pos t165294

    Or you could TSx5 and blast them 80 plus yards away, heal up, drop totems and blast them before they make it back to you.

    one TS is crap imo as you dont have time to do anything.
    Oh yeah, that would be sweet, if the knockback from Thunderstorm stacked. 80 yards, lolz.

    You were joking, right?
    it does actually..

    The record is 3 and i did send a guy from LM and almost down to the flag on bs!

    However you have to fire them right after each other and it doesnt always work.
    When doing PVE I always hit TS one time and knock them back the current 15 yards (20 yards after next patch!). When I am doing PVP I get a little excited and spam the TS and usually knock them way the hell back. Lumber Mill in AB is a good place to knock them off the flag and into instant death.
    Dana Pain
    Legion of Boom
    Kil'Jaeden



  4. #4
    Rated Arena Member Kruschpakx4's Avatar
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    Mhm I play with a holypala in 5v5, I do 4 flameshock on the fake target, put 4 aoe totems, switch to melee shamy/warri/rogue/whatever an use crit+trinket+bloodfury+CLB, enemy melee eats 4 aoe totems, stunned for 2 sec, while stunned 4 crit CLB+4 thunderstorm, most times 1-2 melees don't survive that (secound target eats 4 earth shocks) when nothing resists. Most times they try to nuke me so their warrior isn't in deff stance, bladestorm warrirs in bersi stance can't survive that burst;

    before i start to burst i put 4 groundings so next~3 secs every shaman is save against cs/cc; i also don't cast anything before the totems detonate so i can't get kicked;

    Works nice but atm I'm always between 1450 and 1600... my realmpool is not very easy and those fucking tripple melee/cc setups, problem atm, i eat kick, stunn, aoe totems-crit-trinket-ect, mainchar dies... yeah if i survive more than 5 secs of tripple melee brust with bl or the first 2 rogue stunns i win mostly^^

  5. #5

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    Quote Originally Posted by 'emesis',index.php?page=Thread&postID=165300#post1 65300
    Quote Originally Posted by 'entoptic',index.php?page=Thread&postID=165294#pos t165294

    Or you could TSx5 and blast them 80 plus yards away, heal up, drop totems and blast them before they make it back to you.

    one TS is crap imo as you dont have time to do anything.
    Oh yeah, that would be sweet, if the knockback from Thunderstorm stacked. 80 yards, lolz.

    You were joking, right?
    No becuase the knock back does stack.
    The last thing the enemy will see is my Muzzle Flash of Freedom!

  6. #6

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    Quote Originally Posted by 'emesis',index.php?page=Thread&postID=165336#post1 65336
    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=165334#pos t165334
    Quote Originally Posted by 'emesis',index.php?page=Thread&postID=165300#post1 65300
    Quote Originally Posted by 'entoptic',index.php?page=Thread&postID=165294#pos t165294

    Or you could TSx5 and blast them 80 plus yards away, heal up, drop totems and blast them before they make it back to you.

    one TS is crap imo as you dont have time to do anything.
    Oh yeah, that would be sweet, if the knockback from Thunderstorm stacked. 80 yards, lolz.

    You were joking, right?
    it does actually..

    What works best this is...

    Make sure to circle your enemy when you blast them. They do the classic ping pong and they are out!!!! Everyone will get a damn good laugh at it as well.
    The record is 3 and i did send a guy from LM and almost down to the flag on bs!

    However you have to fire them right after each other and it doesnt always work.
    Wow, I'll have to try that. I've always either fired them simultaneously or separated by enough time where I guess I've never seen that.
    The last thing the enemy will see is my Muzzle Flash of Freedom!

  7. #7

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    Quote Originally Posted by 'BobGnarly',index.php?page=Thread&postID=165416#po st165416
    I can see the value of staggering the TB and the FN totems, of course, but I'm not seeing how this is better than a castsequnce macro or round-robin.

    I also can't agree on the grounding. 1 button 4 totems for me. Not only are you protected better early, but it's easier for me to remember to drop them when they are all synced up time wise. And yeah, if there is enough wands/spell casts to clear them all out before I can recast them, then spreading them out isn't going to help any.

    On balance, it seems to me one RR button is better, but thanks for sharing the idea anyway. Glad it's helping your game.
    +1 on the stacks. I would rather be dpsing then dropping tots in battle.
    The last thing the enemy will see is my Muzzle Flash of Freedom!

  8. #8

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    Quote Originally Posted by 'entoptic',index.php?page=Thread&postID=165649#pos t165649
    I would rather be dpsing then dropping tots in battle.
    Have you played 5v5 lately?
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  9. #9

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    I use a staggered Fire Nova/Earthbind,with other totems thrown in so its a chain across 5 chars.
    Work well in BG's for getting range on chasing melee,and in static melee with TS.
    No exp of this in Arenas

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