So like always Ill start off by staying I love keyclone.
im an S4 Glad, and I mention because, well it makes me SMILE!
So I dropped the quad glads to enjoy the content while they fix the DMG. Its way out of control atm.
Only with the five box did I actually discover what the actual cause is for this bug that people believe to be in Keyclone.
Im a test engineer by day so when I say I found a cause, Im willing to sit before 19 senior engineers and say heres whats wrong.
That said, im probably in the wrong forum, im not at work, im drunk, on vacation, and well I just want the community to benefit.
So what Causes it?
Ive found that if I run forward and then hit the spread macro or key (ie. I have lshift+S set to move my guys into a cross formation) while still running if one of your toons doesnt recieve the "stop follow" command (server side) he'll keep running. Totally latency based. It seems from my observations that the clone recieves the spread out command but it either conflicts or overrides with the "leader your following just stopped moving command" and thus the clone moves to its position but keeps moving forward.
From a software perspective this is a multiboxing only or a one in a million chance of someone following someone else and the strafing at the exact moment the person they are following stops moving. they would keep running if the timing of the strafe conflicted with that of the "stop follow".
I know its a known problem...maybe I miss work? nah that aint it, I just love you guys :love:
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