I'm run my 5 shammys with a restro druid swapping one out on occasion. The first week was very painful losing 0-10. I did more games the following Tuesday and lost another 14 games straight until I figured out that I had a problem in all my DPS macros. I changed them from 70-80 to run heroics with a tank. My macro would first attempt to dps the targettarget, so whenever I would switch to their healers, it would basically dps the target that was guaranteed to get the heals. I didn't catch on until i was in an av and a rogue was attacking a ram and when I tried to kill him, it took out his target. OOOPS. LOL.Originally Posted by 'magwo',index.php?page=Thread&postID=162294#post16 2294
With my team being at 0-24 (1302 rating), I felt very helpless, but after changing the macros, i found myself winning a lot more. Got the rating back up to 1450 when we decided to quit last night, but felt like we could have kept going. I'm definitely more optimistic after last nights experience.
I mostly agree with magwo to not use all your TS's to try and take out there targets as this is a great way to keep melee off you for a considerable amount of time, but I also found a combo that works very well with it. When facing a heavy melee combo that charge in immediately, I found the best solution to immediately drop nova totems, followed by 2 warstomps, then hit my elemental mastery with all the thunderstorms. Every team I faced that had 3 or more people that charged in under that scenerio got destroyed hard with the exception of a 3 ret paly team that charged in and bubbled. Can't wait for the nerf bat on that one.
My highlight of the night was a match where their entire team stacked on top of me and was doing a good job taking me down (about 50% on all 4 toons), then once nova/TS combo hit, all 5 of them died instantly. I would pay some cash to get their vent recording on that one.
My target order is typically warrior, hunter, warlock, priest, shaman as everything has a way to survive the instant they see the four flameshocks on them.
The one team that absolutely destroyed us twice last night had a mage, two warlocks, a balance druid and a ret paladin. They would open up with the paladin bubbled running into my group, followed by the druid opening with a typhoon, then all four of them would aoe the group down. I was able to kill a warlock the first time, and the druid the second time, but the remaining aoe was way too much to heal through. I have no clue how we could play that one much different as the actual fight lasted all but 3-4 seconds both times.
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