Pull it all DnD>IT>PS>Pes>HB for 6k+(If not dead wait for the second 6k+ HB)Originally Posted by 'Multibocks',index.php?page=Thread&postID=162096#p ost162096
Pull it all DnD>IT>PS>Pes>HB for 6k+(If not dead wait for the second 6k+ HB)Originally Posted by 'Multibocks',index.php?page=Thread&postID=162096#p ost162096
Good point. I use a paladin tank with my paly-priest-3xMage team, fun and works well. I use a D-K on my DK-4XShaman team, fun and works well. I'm thinking of replacing my paly on my paly-priest-3xWarlock team with a D-K, mostly for the pet damage boost with the "fog horn" spell, not because it is overpowered or anything, I just like the sound!Originally Posted by 'sqeaky4100',index.php?page=Thread&postID=162197#p ost162197
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I have several 60+ teams, and I usually prefer the one I'm playing at the time.
How are you getting Howling Blast to go off for 6k?Originally Posted by 'homerjunior',index.php?page=Thread&postID=162243# post162243
Oh, I see. Stacking all the stuff that affects Howling Blast adds up quite a bit. Interesting.
No I mean how do you pull all of ramparts? Do you run through the whole instance or is there a faster way?
edit: How can you tank that many mobs at once? Even SM can kill a level 70 paladin if you arent careful on a full pull.
a video would be awesome.Originally Posted by 'Bigfish',index.php?page=Thread&postID=162263#post 162263
I played around with this last night, and honestly, I'd like to see a SS of ramparts being done in a single pull. Howling Blast can get a ridiculous damage boost going to it (8.4 if EVERYTHING is up), but at the same time, not only do you have to survive tanking that many mobs, Howling Blast's damage is reduced for hitting so many mobs with an AOE.
Ya, figures it wouldnt escape the AE damage cap =(
Which sort of talent build is best to do for an instance boosting DK? I probably won't play mine much beyond boosting low levels at this point. I see a few talents in the unholy tree (Desecration, Wandering Plague, Corpse Explosion) that could be useful there. Then I see you mention Howling Blast and looked into that tree. The 8-second cooldown on it sounds powerful against mass mobs, and it can be modified with several other talents in the frost tree. So, does anyone have a sample build I can peruse?
I've got a good geared prot paladin and DK, and from my experience, i boost upto 55 with the paladin, and with the DK from that point. Simple reason for this is that below 55 I can't effectively get my diseases up on mobs, because they die before i did icy touch & plague strike, so i can't pestilence (could do just 1 disease, but meh). I only tried -55 in scholomance on DK though, and I often had close fights because I got silenced all the time, and couldnt keep my diseases up to be able to heal myself with plague strike.
Paladin has np with this with seal of light. Maybe at lower levels than scholo DK has enough healing from the 2% from blood aura. Haven't tested that yet. but beyond lvl 55 (aka ramparts time) DK is definitely my preferred choice. (dk is tanking blood spec btw)
Paladin=easier
DK= harder to play while multiboxing ( until you get used to it) but way more fun!
Also, in the list of pros and cons, you forgot the best reason to use a DK in a team with caster dps>>>. EBON PLAGUE BRINGER=13% spell damage for your casters
Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
The Power of Five!!! ( short video )
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