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  1. #11

    Default

    Quote Originally Posted by 'Multibocks',index.php?page=Thread&postID=162096#p ost162096

    Quote Originally Posted by 'homerjunior',index.php?page=Thread&postID=162008# post162008
    I have a fairly geared DK, And can 1 pull ramparts with a lvl 56 healer
    Uh how do you one pull ramparts?
    Pull it all DnD>IT>PS>Pes>HB for 6k+(If not dead wait for the second 6k+ HB)

  2. #12

    Default RE: RE: RE: Death Knight Boosting

    Quote Originally Posted by 'sqeaky4100',index.php?page=Thread&postID=162197#p ost162197

    Quote Originally Posted by 'Spook',index.php?page=Thread&postID=162166#post16 2166
    [Giant Snip]
    Bottom line: Paladins excel at tanking hard phyical hitting mobs, D-K's tend to be somewhat better dealing with magic attacks, but the D-K does a lot more damage than the paladin. Nealy equal overall, but they play much different. Since you asked about paladin vs D-K's, I didn't discuss warrior or druid.
    If you have a shaman team with reincarnate + rez ... I couldn't see any reason why you would go pally.
    Good point. I use a paladin tank with my paly-priest-3xMage team, fun and works well. I use a D-K on my DK-4XShaman team, fun and works well. I'm thinking of replacing my paly on my paly-priest-3xWarlock team with a D-K, mostly for the pet damage boost with the "fog horn" spell, not because it is overpowered or anything, I just like the sound!

    I have several 60+ teams, and I usually prefer the one I'm playing at the time.

  3. #13

    Default

    Quote Originally Posted by 'homerjunior',index.php?page=Thread&postID=162243# post162243
    Quote Originally Posted by 'Multibocks',index.php?page=Thread&postID=162096#p ost162096

    Quote Originally Posted by 'homerjunior',index.php?page=Thread&postID=162008# post162008
    I have a fairly geared DK, And can 1 pull ramparts with a lvl 56 healer
    Uh how do you one pull ramparts?
    Pull it all DnD>IT>PS>Pes>HB for 6k+(If not dead wait for the second 6k+ HB)
    How are you getting Howling Blast to go off for 6k?

    Oh, I see. Stacking all the stuff that affects Howling Blast adds up quite a bit. Interesting.

  4. #14

    Default

    No I mean how do you pull all of ramparts? Do you run through the whole instance or is there a faster way?

    edit: How can you tank that many mobs at once? Even SM can kill a level 70 paladin if you arent careful on a full pull.

  5. #15

    Default

    Quote Originally Posted by 'Bigfish',index.php?page=Thread&postID=162263#post 162263
    Quote Originally Posted by 'homerjunior',index.php?page=Thread&postID=162243# post162243
    Quote Originally Posted by 'Multibocks',index.php?page=Thread&postID=162096#p ost162096

    Quote Originally Posted by 'homerjunior',index.php?page=Thread&postID=162008# post162008
    I have a fairly geared DK, And can 1 pull ramparts with a lvl 56 healer
    Uh how do you one pull ramparts?
    Pull it all DnD>IT>PS>Pes>HB for 6k+(If not dead wait for the second 6k+ HB)
    How are you getting Howling Blast to go off for 6k?

    Oh, I see. Stacking all the stuff that affects Howling Blast adds up quite a bit. Interesting.
    a video would be awesome.

  6. #16

    Default

    I played around with this last night, and honestly, I'd like to see a SS of ramparts being done in a single pull. Howling Blast can get a ridiculous damage boost going to it (8.4 if EVERYTHING is up), but at the same time, not only do you have to survive tanking that many mobs, Howling Blast's damage is reduced for hitting so many mobs with an AOE.

  7. #17

    Default

    Ya, figures it wouldnt escape the AE damage cap =(

  8. #18

    Default

    Which sort of talent build is best to do for an instance boosting DK? I probably won't play mine much beyond boosting low levels at this point. I see a few talents in the unholy tree (Desecration, Wandering Plague, Corpse Explosion) that could be useful there. Then I see you mention Howling Blast and looked into that tree. The 8-second cooldown on it sounds powerful against mass mobs, and it can be modified with several other talents in the frost tree. So, does anyone have a sample build I can peruse?

  9. #19

    Default

    I've got a good geared prot paladin and DK, and from my experience, i boost upto 55 with the paladin, and with the DK from that point. Simple reason for this is that below 55 I can't effectively get my diseases up on mobs, because they die before i did icy touch & plague strike, so i can't pestilence (could do just 1 disease, but meh). I only tried -55 in scholomance on DK though, and I often had close fights because I got silenced all the time, and couldnt keep my diseases up to be able to heal myself with plague strike.

    Paladin has np with this with seal of light. Maybe at lower levels than scholo DK has enough healing from the 2% from blood aura. Haven't tested that yet. but beyond lvl 55 (aka ramparts time) DK is definitely my preferred choice. (dk is tanking blood spec btw)

  10. #20

    Default

    Paladin=easier
    DK= harder to play while multiboxing ( until you get used to it) but way more fun!

    Also, in the list of pros and cons, you forgot the best reason to use a DK in a team with caster dps>>>. EBON PLAGUE BRINGER=13% spell damage for your casters
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

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