
Originally Posted by
'gankzer',index.php?page=Thread&postID=161927#post 161927
For those of you that have played them - how are they? Comparable to a Paladin for pulling large groups and AoE down?
thanks.
For Multi-boxing, I still prefer a paladin tank, but the death knight sure has a lot going for it. They DO require a bit more attention than paladin tanks, but they have advantages too.
The following is my OPINION, subject to correction by FACTS that may make my opinions worthless:
1. Paladin enhances mounted speed for the group, DK enhances run/walk speed for the group = Advantage DK, especially in instances.
2. Paladin can rez if the healer goes down, DK can't = Advantage paladin
3. Paladin shield blocking is more effective against hard hitting boss mobs = advantage paladin
4. Paladin suffers against ranged magic attackers, DK can safely ignore them or pull them into his anti-magic zone = advantage DK
5. DK does a lot more damage while tanking than paladin = advantage DK
6. From level 60 to nearly 70, the DK is likely to be better geared, but equals out by mid to late outlands = equal
7. The DK can cast a spell, even while mounted and moving, that allows the whole group to run/walk on water, even mounted = situational, but advantage = DK
8. At level 80, the DK can get a spell that is the best "oh darn" spell in the game for PVP or boss fights, which summons an entire army of gouls to swarm the victum = advantage DK
Bottom line: Paladins excel at tanking hard phyical hitting mobs, D-K's tend to be somewhat better dealing with magic attacks, but the D-K does a lot more damage than the paladin. Nealy equal overall, but they play much different. Since you asked about paladin vs D-K's, I didn't discuss warrior or druid.
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