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  1. #1

    Default Keyclone and rightalt leftalt

    Ok i know this was discussed earlier but has keyclone been able to distinquish left and right alts yet cause when i want round robin its on my action bar with alt and number. But when i hit ralt +1 all send out same thing and then they are all on cd no switching.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

  2. #2

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    As a point, WoW can't distinguish between them (Shift, Alt, and Ctrl are modifiers not potential binds, and no distinction between left and right is made). But it would be possible to have keyclone's keymapping send e.g. LAlt+N as X and RAlt+N as Y if the feature were to be added.

    Looking in the keymap editor, it shows LALT+N and RALT+N respectively. So I suspect this works (but leave it to you to test and report back on as the more interested party). However it would be the ONLY scenario in which it is even possible, given the limitations of the WoW client.

  3. #3

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    Quote Originally Posted by 'algol',index.php?page=Thread&postID=161730#post16 1730
    As a point, WoW can't distinguish between them (Shift, Alt, and Ctrl are modifiers not potential binds, and no distinction between left and right is made).
    This is not true - warcraft does distinguish left and right modifier keys.

    And no, he has not fixed it yet. If you really want to use it then you need to goto HKN, Octopus, IS:Repeater or something else.

    Until you see a keyclone version later than 1.8k made with a date later than jun2008a - it won't be fixed.


    He never answered my emails or PMs on this and only responded to one thread about this problem and never acknowledged it as an actual problem though many have brought it up. I have posted a simple test to demonstrate the bug. I'll find the post - gimme a min.

  4. #4

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    This is where he acknowledged a thread on the problem but did not acknowledge there actually being a problem.

    And this thread
    is where I demonstrate the bug for anyone who cares to see that it is indeed a bug.


    You cannot bind left and right mod keys in warcraft. YOU CAN, however, test for left and right mods in your macros.

    This spreadsheet shows how I have organized modifiers so that I can setup 90 FTL keys in my ui. I use multiple mod keys to bind and then test the left and right on those keys like this:
    Code:
    [nomod:ctrl,mod:lalt,mod:lshift,nomod:rshift,target=ToonA]
    [nomod:ctrl,mod:ralt,mod:lshift,nomod:rshift,target=ToonB]
    [nomod:ctrl,mod:lalt,nomod:lshift,mod:rshift,target=ToonC]
    [nomod:ctrl,mod:ralt,nomod:lshift,mod:rshift,target=ToonD]
    [nomod:ctrl,mod:lalt,mod:lshift,mod:rshift,target=ToonE]
    The above is for keys without a mod in the binding. Its a simple thing to change the above to accommodate the ALT-CTRL mod bindings and the CTRL-SHIFT bindings I have in the spreadsheet.

  5. #5

    Default

    One more thing - to be clear -

    Keyclone WILL properly call up hotstrings when calling them with left and right modifiers - IT WILL NOT - however, send the proper modifier key to the receiving instance (always sends lalt and rctrl, if memory serves) - for those that don't want to take the time to test everything and would like the cliff notes version of whats going on.

  6. #6

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    Quote Originally Posted by 'Hàrem',index.php?page=Thread&postID=161756#post16 1756
    You cannot bind left and right mod keys in warcraft. YOU CAN, however, test for left and right mods in your macros.
    Sweet.

    That's a little messy, since you could have a macro looking for RALT+N and a keybind to ALT+N would interpret both LALT and RALT as ALT...gg Blizz? But it allows for more macro & keymap options, which is good for us.

  7. #7

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    Quote Originally Posted by 'algol',index.php?page=Thread&postID=161760#post16 1760
    That's a little messy,
    Not really. Did you look at the spreadsheet?

    I use ALT-CTRL for one set of buttons and CTRL-SHIFT for another set of buttons. That leaves ALL of the single mod binds available. Alt+N does nothing on any button I have and so can still be bound to whatever warcraft function you may want.

    Actually, it less messy than any other method I've used in the past.

    I've been meaning to document it better and post on it so other s can see if there is anything there they might want to use.

  8. #8

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    Thanks for the insight Harem. I'm going to have to fiddle with this!
    Hardware Lurker

  9. #9

    Default

    Ok so what you are saying is this. On my action bar i use alt 1- alt 5 atm for death grip. But with
    [nomod:ctrl,mod:lalt,mod:lshift,nomod:rshift,target =ToonA] i can put all dg's on alt 1. Then turn round robin on and click lalt and for toona it should cast
    then on toonb if clicked again it should cast right im just asking before i try to make sure i understand the modifier part.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

  10. #10

    Default

    Quote Originally Posted by 'Hàrem',index.php?page=Thread&postID=161768#post16 1768
    Not really. Did you look at the spreadsheet?
    Spreadsheet? What spreadsheet? I was commenting on Blizzard's inconsistent implementation and the issues it could cause if one is not cautious.

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