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  1. #1

    Default Comp Input/Advice

    Well I dont know if I'm an Alt-a-holic or just have ADD and cant push my horde team to 70 (currently at 55) - RL prevented me from granting levels and all that jazz from my RAF accounts so kinda screwed myself there. ANYWHO -

    I want to roll alliance and my goals are to try and box Heroics for tokens/gear - but also raid as part of a guild on my main. I want to play either a mage or druid as my main (I have mage experience but not druid). so was thinking of:

    Human Paladin (Tank), Gnome Mage (DPS), Dranei Mage (DPS), NE Druid (Healer), NE Druid (??)

    OK Comp? What would I lack? And most importantly - any advice for the role of that last Druid - I was thinking speccing him Balance.

    Thanks for any input - off to see Tommy Cruise as the hitler Traitor.

  2. #2

    Default

    The second druid must be some sort of DPS, since you already have a healer, but it really doesn't bring a whole lot to the party.
    Usually you need to find a balance between ease of play and utility. If you want ease of play drop the druid (??) and get another mage. If you want utility drop the druid (??) and bring another class. Here are some alternatives:
    Warlock: stamina buff from imp, cookies, summons, OT with voidwalker.
    Shaman: totems, self-rez
    priest: stamina buff

    Hope this helps

  3. #3

    Default

    it does - thanks. leaning toward another mage for ease of play as you pointed out then using grant levels to build a shaman to rotate in later if needed.

  4. #4

    Default

    Quote Originally Posted by 'gankzer',index.php?page=Thread&postID=161819#post 161819
    it does - thanks. leaning toward another mage for ease of play as you pointed out then using grant levels to build a shaman to rotate in later if needed.
    Why do you want a druid for healing? A priest is a lot easier to box-heal with and brings some nice buffs aswell.

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