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    Utgarde Keep (2008-12-27)

    Team Stats Snapshot (Buffed)

    1 Protection Paladin: 23114 health, 537 def
    4 Elemental Shamans: 12945 health, 13416 mana, 1552 sp, 21.05% crit

    Trash Notes

    - Take out Runecasters and Spiritualists first
    - Keep shamans away from exploding mines and whirlwinds
    - Kill the protodrake handlers first
    - Keep left at the top of double flights of stairs

    Boss: Prince Keleseth

    Paladin Aura Used: Shadow Resistance
    Set Up: After clearing room, charge in with shamans on follow, make sure Keleseth's between you and the other corridor (where the skeletons come in)

    Ability: Shadow Bolt [ouch it hurts]6-8k damage, occasionally on non-tank
    - eat it and heal through

    Ability: Frost Tomb [dangerous if unattended] remove target from action for 20 seconds, DoT 8000
    (I thought I saw this going for 2k per tick, but can't seem to find more info about that)
    - break tomb with 7000 damage
    - use macro /target Frost Tomb
    - may have to back up shamans slightly to put the tomb in front
    - be prepared to heal

    Ability: Skeletons [mostly harmless] reanimating 5 skeletons that slow and weaken
    - keep shamans within consecration distance
    - magma or fire nova totems

    Boss: Dalronn the Controller and Skarvald the Constructor

    Paladin Aura Used: Shadow Resistance
    Twin boss fight, the dead one rises again as untargetable shade
    Set Up: Leave shamans with back to wall just past the pile of rocks to your left, tank them near the stairs
    First Attempt: Dalronn to ~20%, switched to Skarvald until ~40%, switch to kill Dalronn and then Skarvald

    Ability (Dalronn): Shadow Bolt [could leave a mark] 4-5k damage, cast in succession, often on non-tank
    - spam grounding totem every cooldown

    Ability (Dalronn): Debilitate [a bit annoying] 3k DoT, slows
    - heal through

    Ability (Dalronn): ]Summon Skeletons [just some bones] summons near himself
    - consecrate

    Ability (Skarvald): Charge [a bit of a spook] stuns random member, returns to tank
    - take it eajy?

    Ability (Skarvald): Stone Strike [annoyance] knock back, sometimes non-tank
    - keep shaman backs to wall

    Ability (Skarvald): Enrage [not that angry] speed and damage increase for 10 seconds
    - be prepared for healing pace changes

    Boss: Ingvar the Plunderer

    Paladin Aura Used: Shadow Resistance
    Two phase fight, raised as undead after death and scene
    Stackable debuffs, kill him quick
    Set Up: Spread shamans out between first set of pillars, tank him past the third set of pillars

    Ability: Cleave [only armslength] hurts in melee range
    - just have the shamans stay where they are

    Ability: Enrage [takes a while] stackable 5% attack speed increase
    - kill him quick

    Ability: Smash [move or die] 13-17k frontal cone 10 yards
    - watch for casting, tank run through him to behind

    Abilty: Staggering Roar [timing can suck] 2-3k damage 60 yards, interrupt spellcast for 6 seconds
    - watch for casting, jump to stop shaman spells
    - keep tank health high

    Ability (Undead): Dark Smash [still deadly] 9-11k frontal cone 10 yards, 2k damage everyone else, knock down
    - same strategy as smash

    Ability (Undead): Dreadful Roar[that is loud] 5-7k 60 yards, interrupt for 6 seconds, stackable 10% damage increase
    - same strategy as staggering roar
    - keep shaman health high as well, chain heal afterwards
    - kill him quick

    Ability (Undead): Woe Strike [boo hoo] heals cast on target hurts healer 2k
    - more chain heals for shaman

    Ability (Undead): Shadow Axe [rarely a problem] spinning axe at random member, 10k AoE over 10 seconds
    - target says random but often near the tank, perhaps random target within X yards
    - keep shamans spread out in case it does go after them
    Last edited by Khatovar : 04-23-2014 at 07:26 AM
    Someguy: "You must really like playing with yourself"
    Me: "OH HELLS YEAH!"

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