Utgarde Keep (2008-12-27)
Team Stats Snapshot (Buffed)
1 Protection Paladin: 23114 health, 537 def
4 Elemental Shamans: 12945 health, 13416 mana, 1552 sp, 21.05% crit
Trash Notes
- Take out Runecasters and Spiritualists first
- Keep shamans away from exploding mines and whirlwinds
- Kill the protodrake handlers first
- Keep left at the top of double flights of stairs
Boss: Prince Keleseth
Paladin Aura Used: Shadow Resistance
Set Up: After clearing room, charge in with shamans on follow, make sure Keleseth's between you and the other corridor (where the skeletons come in)
Ability: Shadow Bolt [ouch it hurts]6-8k damage, occasionally on non-tank
- eat it and heal through
Ability: Frost Tomb [dangerous if unattended] remove target from action for 20 seconds, DoT 8000
(I thought I saw this going for 2k per tick, but can't seem to find more info about that)
- break tomb with 7000 damage
- use macro /target Frost Tomb
- may have to back up shamans slightly to put the tomb in front
- be prepared to heal
Ability: Skeletons [mostly harmless] reanimating 5 skeletons that slow and weaken
- keep shamans within consecration distance
- magma or fire nova totems
Boss: Dalronn the Controller and Skarvald the Constructor
Paladin Aura Used: Shadow Resistance
Twin boss fight, the dead one rises again as untargetable shade
Set Up: Leave shamans with back to wall just past the pile of rocks to your left, tank them near the stairs
First Attempt: Dalronn to ~20%, switched to Skarvald until ~40%, switch to kill Dalronn and then Skarvald
Ability (Dalronn): Shadow Bolt [could leave a mark] 4-5k damage, cast in succession, often on non-tank
- spam grounding totem every cooldown
Ability (Dalronn): Debilitate [a bit annoying] 3k DoT, slows
- heal through
Ability (Dalronn): ]Summon Skeletons [just some bones] summons near himself
- consecrate
Ability (Skarvald): Charge [a bit of a spook] stuns random member, returns to tank
- take it eajy?
Ability (Skarvald): Stone Strike [annoyance] knock back, sometimes non-tank
- keep shaman backs to wall
Ability (Skarvald): Enrage [not that angry] speed and damage increase for 10 seconds
- be prepared for healing pace changes
Boss: Ingvar the Plunderer
Paladin Aura Used: Shadow Resistance
Two phase fight, raised as undead after death and scene
Stackable debuffs, kill him quick
Set Up: Spread shamans out between first set of pillars, tank him past the third set of pillars
Ability: Cleave [only armslength] hurts in melee range
- just have the shamans stay where they are
Ability: Enrage [takes a while] stackable 5% attack speed increase
- kill him quick
Ability: Smash [move or die] 13-17k frontal cone 10 yards
- watch for casting, tank run through him to behind
Abilty: Staggering Roar [timing can suck] 2-3k damage 60 yards, interrupt spellcast for 6 seconds
- watch for casting, jump to stop shaman spells
- keep tank health high
Ability (Undead): Dark Smash [still deadly] 9-11k frontal cone 10 yards, 2k damage everyone else, knock down
- same strategy as smash
Ability (Undead): Dreadful Roar[that is loud] 5-7k 60 yards, interrupt for 6 seconds, stackable 10% damage increase
- same strategy as staggering roar
- keep shaman health high as well, chain heal afterwards
- kill him quick
Ability (Undead): Woe Strike [boo hoo] heals cast on target hurts healer 2k
- more chain heals for shaman
Ability (Undead): Shadow Axe [rarely a problem] spinning axe at random member, 10k AoE over 10 seconds
- target says random but often near the tank, perhaps random target within X yards
- keep shamans spread out in case it does go after them
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