Hey guys,
I want to make a Macro for Fireball that will cast fireball only if the target does not have polymorph on it, if it does I want it to then assist the main character and cast fireball.
Currently I have a simple macro:
/cast [exists,harm,nodead] fireball
/stopmacro [exists,harm,nodead]
/assist party1
/cast [exists,harm,nodead] fireball
Anyone know if you can check for polymorph in a macro?
Thanks
-James
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