The problem is that any conditional you have will be True in the situations you have described:
[help] - this checks if the target is friendly to you... if you have yourself targeted it will evaluate to true
[party] - this checks if the target is in your party ... same as above
[target = player] - this is not a conditional, this is an assignment so you could do the following:
/cast [harm] Moon Fire; [target = player] Barkskin
This would cast Moon Fire if you had something harmful targeted, otherwise it would cast Barkskin on your toon. The reverse, however, would not work:
/cast [target = player] Barkskin; [harm] Moon Fire
This would only ever cast Barkskin, because there isn't a conditional happening (and you can only cast 1 spell in a macro).
I hope that clarifies some limitations to the macro system.
Connect With Us