Maxion wrote:
As far as i know, there is no way for a person to know how many combo points someone else has on something, unless both are suing an addon that communcates it like jamba does for other things. But I know Jafula doesn't want to make a unitframe addon/module, but maybe a party combo point tracker could work, where you could place it on/near your target frames or something, or where ever you'd prefer to have it.
it s possible tracking combo points. exactly like it s possible tracking holy power charges etc etc.
Combo pts, holy power charges etc can be tracked in combat log.

For example if my paladin Crusader strike hits somenthing and it s fired "my paladin(other then me) gains 1 holy power with CS" in combat log, well, this data is avaible in combat log.
teorically, using some api events management functions it s possible extract these data when events occurs and manipulate to be showed etc.

Combo pts arent showed directly in combat log ofc.
because combo pts are effect of other abilites: for example if sinister strike hits something, this event is showed in combat log, and it s possible track sinister strike hits like add +1 combo pts and... so on for all rogues abilities that generate combo pts.
when a final move hits combo pts are resetted ofc (other event trackable).
more complicated could be tracking talent ability like Honor among thieves: but with good code that parse and analize combat log events (in case HaT requires addon tracks raid/party players hit critical) is still possible.
For example, this is like the addon MSBT works: MSBT is a combat log analyzer that generate its output for floating text watching what happens in combat log.
But it s a generic addon, built for tracking things for solo player. in MSBT you can see single combo pts gains from source different then you, but data manipulation lacks about things like know in real time total pts at any time etc etc.

All Unit frame addons dont use combat log for obtain their data: there are in API a lot of functions easier to use to tracking things like hp/mana/buff/debuff(read aura) etc etc.

Play with COMBAT_LOG_EVENT_UNFILTERED is pretty annoying. but with current API, it is unique way.