You need melee/tanking, and healing, in that order. I would suggest a Boomkin, for the tanking and heals.Originally Posted by 'mibane',index.php?page=Thread&postID=160107#post1 60107
However, you won't be running instances at the appropriate level with that team - I tried the UK instances with 3, and got spanked hard. However, BC instances are a breeze if your 3 are 75 and have some decent gear - you can tear up the BC instances at the level, up to Shadow Vaults at least. Ramparts is a joke with 3 75's - when I get to 80 I'm going back and finishing all the reps I did'nt before!
Try a druid/mage/lock team - that's what I'm running, and I have a blast with it! Druid is Boomkin, Mage is Fire, and lock is Demonology - the felguard does a pretty good job of grabbing aggro, and keeping the mobs off the mage. The *only* quests I've have trouble with, was Last Rites at 72, and the Bear God in Grizzly Hills - the NPC only heals whoever starts the quest, grrrr...and he just hits HARD. I'm working on some better "nuke" macros for that one. Everything else has been fine, a good mix of easy and some challenge (Dragonblight's elites had some tough fights).
You can also do a feral, and tank, I did that for a while, it works fine. Set your "/assist" separate from your "/follow", so when you go charging off, you don't drag your clothies. Also, you get a decent buff, and two resses, and healing. Add the mage and you get portals, DPS up the wazoo, AOE, sheeps, and free food and water.
Just my thoughts on two locks - way too much micromanagement, and you give up their best abilities in the other trees unless the Lock is the main. Pay close attention to their spell rotations and your builds, is all I'm saying. My lock feels very gimped when I control him remotely. It can be done, but I feel that what you lose MBing them is made up with 5 of them, not 3, or 2. But - we're all about challenge here, so go for it, let us know how it works! I'd be interested to see how 3 drain Locks would do...
Connect With Us