Quote Originally Posted by 'mibane',index.php?page=Thread&postID=160107#post1 60107
Hi, first off great site, i have been reading the forums here for a while now, got a lot from them thanks to all who have posted on the site for inspiring me to multibox.

Starting a new team for my first triple box, started leveling 2 locks and a priest (priest main, locks follow). I am thinking about dropping priest for a 3rd lock (main demo and followers affliction) or maybe a mage for cc and future ports/drinks. Will probably do some light pvp, bg's no arena. I quite like instancing so would want to instance a bit with them.

Just wondering if anyone had triple boxed any of these combos and their thoughts on them.

dual box teams to date have been: holy priest/balance druid (75), mage/lock (mid 30's), mage/hunter (low 30's).

Mibane.
You need melee/tanking, and healing, in that order. I would suggest a Boomkin, for the tanking and heals.

However, you won't be running instances at the appropriate level with that team - I tried the UK instances with 3, and got spanked hard. However, BC instances are a breeze if your 3 are 75 and have some decent gear - you can tear up the BC instances at the level, up to Shadow Vaults at least. Ramparts is a joke with 3 75's - when I get to 80 I'm going back and finishing all the reps I did'nt before!

Try a druid/mage/lock team - that's what I'm running, and I have a blast with it! Druid is Boomkin, Mage is Fire, and lock is Demonology - the felguard does a pretty good job of grabbing aggro, and keeping the mobs off the mage. The *only* quests I've have trouble with, was Last Rites at 72, and the Bear God in Grizzly Hills - the NPC only heals whoever starts the quest, grrrr...and he just hits HARD. I'm working on some better "nuke" macros for that one. Everything else has been fine, a good mix of easy and some challenge (Dragonblight's elites had some tough fights).

You can also do a feral, and tank, I did that for a while, it works fine. Set your "/assist" separate from your "/follow", so when you go charging off, you don't drag your clothies. Also, you get a decent buff, and two resses, and healing. Add the mage and you get portals, DPS up the wazoo, AOE, sheeps, and free food and water.

Just my thoughts on two locks - way too much micromanagement, and you give up their best abilities in the other trees unless the Lock is the main. Pay close attention to their spell rotations and your builds, is all I'm saying. My lock feels very gimped when I control him remotely. It can be done, but I feel that what you lose MBing them is made up with 5 of them, not 3, or 2. But - we're all about challenge here, so go for it, let us know how it works! I'd be interested to see how 3 drain Locks would do...