[quote='Hachoo',index.php?page=Thread&postID=159529 #post159529]Not sure how "pass on loot" would be any better than this method and if anything I'd say its a bit worse...[/quote]I suppose it depends on how your widows or monitors are set up. If you software box and your windows are too small to see the loot glitter then you would have to switch to see and loot anyway. So it depends on what you really mean by "switch" and what that entails. For me, why using pass on loot is better then FFA is that, with only the main looting and all alts passing I need just a quick glance to the alt window to see if it is glittering. If it is, I just mouse into their window and loot and mouse back. I don't need to flip PiP or anything. I can do this little glance very quickly, it can be done while the main is actually looting, or while he is moving from mob to mob - for me I can usually do both basically at once. I software box 5 toons with Keyclone and PiP all on 1x 24" monitor. I would think it would be even easier if you had multiple monitors because your alt windows would be even bigger. With FFA you have to loot first, then look and in your case switch. If you would have to switch anyways, going to Pass on loot might not make any difference to you. Again that depends on what switch really means for you and if you really need to switch to check for loot glitter.
You are correct, in some cases it sounds like it might not be an improvement at all. So I will rephrase my statement - When the Pass on Loot option was introduced, depending on your setup and group, it may have made FFA looting obsolete.
As far as using master looter I agree with you. I normally only use ML on bosses and do what you do, just trade greens off to the enchanter occasionally. Easy to switch to ML with the mouse or a macro. Kill boss, assign loot, no switching back and forth to actually loot the items. I tried ML for questing and the whole time in instances and it did slow me down, not much but some. If you like the idea and don't mind the little extra time, go for it. If not, oh well.
Adding something else in for the post above me that got in while I was typing
[quote]there's already a large xp cut when grouped to normalize the xp per
time on kills. What the single drops do (even more so when they are not
100% per kill drops) is penalize grouping even further. [/quote]This is simply not true.
The "xp cut" when grouped is not a penalty it is simply XP/members ...With a bonus when in a group of 3-5 read [url='http://www.wowwiki.com/Formulas:Mob_XP#Group_Experience']wowwiki[/url]
Basiclly if you have a group of 5 you get a total of 140% of what a solo player got killing the same mob. You killed it faster, there is less time between now and when you kill the next one, you have to spend less time eating/drinking before the next one (and use fewer resources) and there is a pretty good chance you killed more then one at a time. These all sounds like positives to me.
While in a group you get the benefit of faster kills, less down time, less time between kills and the ability to EASILY kill more then 1 mob at a time (with any group composition) AND your group gets more total XP then a single person does. How is this a penalty?
And I will go back to my previous statement. The zones were designed for you to get n amount of XP before moving to the next zone. If each group member got full solo XP per mob kill they would level too fast. If every drop quest was 100% or when there was a drop it dropped for each member groups would actually level to SLOW, if all they did was quest. There is obviously a lot of flexibility built into leveling in WoW so if you don't like drop quests or vehicle quests you can make up the Xp from skipping them by running an instance a couple of times or doing a few daily quests instead. Also the fact that there are 2 starting 68-72ish zones mitigates the overall effect from this even further in WotLK - there are even more options if you want to skip quests.
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