Hey guys,

I want to make a Macro for Fireball that will cast fireball only if the target does not have polymorph on it, if it does I want it to then assist the main character and cast fireball.

Currently I have a simple macro:

/cast [exists,harm,nodead] fireball
/stopmacro [exists,harm,nodead]
/assist party1
/cast [exists,harm,nodead] fireball

Anyone know if you can check for polymorph in a macro?

Thanks
-James