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  1. #41

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    remember there are diminishing returns on all defensive ratings (parry/dodge/block). I'm not sure this comes into play on DKs parry, but I'm guessing, given that it exists for all other tanks, that it does. Also genocyde put together what I was trying to say, DKs appear "spikey" when they take damage. Which means I would suck as a MB healer on them, lol. I always wait until 25% to heal!

  2. #42

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    Quote Originally Posted by 'Hachoo',index.php?page=Thread&postID=159477#post1 59477
    I didn't look at the link but why do you say DKs dont have a meaningful parry advantage over paladins? My DK is only level 78 but has 700 strength without any enchants or anything. I would assume at 80 it will eventually get up to ~1000 strength, which means my DK will have at least 250 parry rating more than a Paladin (25% of my strength). Plus the runes you can use at this point are 4% parry for tanking, so thats >9% rating more than a Paladin at level 80
    250 rating is more or less 5% parry yes. But you should not say that your rune enchant is a 4% advantage. You're forgetting that pallies and warriors typically have a lot of defensive stats on shield and weapon, so you're 'loosing' quite some stats there. (well, at least until the next patch).

    Also, depending on your blade barrier uptime warriors / pallies have an up to 5% avoidance advantage from talents (they get 10, dks have 5 + 5 from this 'proc'). So if blade barrier is not up you're most certainly at a
    disadvantage with a dk (which sucks, blade barrier as a proc is a stupid idea on blizzards side).

    Pallies also have a better agi / dodge% ratio than death knights, which depending on buffs / enchants will also be quite nice for them.

    Imo what I said is still true, dks have no huge / meaningful avoidance advantage.

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