Quote Originally Posted by 'algol',index.php?page=Thread&postID=157708#post15 7708
It's not just individual DPS to consider, either. Paladin + 4x Shaman allows you to run with four DPS spec members at times. Could be better than three characters with higher individual DPS.

Pally + 4 shamans is probably going to always be the easiest, most robust team. It doesn't mean other teams can't be better in specific scenarios, or more fun for someone to play. The best team is the one you enjoy most, it being a game and all. But a crafted mace getting nerfed, or doing lower damage than a class that's about to get nerfed...yay, but that's not critical to why the team layout is so successful.
It all depends on your scenario - mine is PvE. When I started doing heroics I gave up most of the dps'ing I did with my healer and I haven't missed it. I don't agree that pally + 4 shaman is the easier more robust team (already the spell dmg taken debuff is a pretty big blow).

Shaman don't just do lower damage than a class that's about to be nerfed (hunters), they do the least damage of all the dps specific classes. Sometimes my paladin has higher dps than the shaman.

That's not to say that shaman are in any way useless - I believe the dps-issue is about to be fixed (at least in part), and noone is disputing the large amount of utility they bring, they're just not as good as they used to be, which in retrospect is actually something that I don't mind. At least not once I'm done levelling my alts to replace some of them :P

As for the mace, it's a 85 spell damage loss - I don't really care to be honest, I thought it was OP to begin with, although I do wish they had announced it a bit sooner so I could have spent my money better. It's still decent post-nerf, just no longer the best choice pre-raid.