Exactly - with the change to runic power generation and the drop in RP needed for unholy blight, you can put out MASSIVE aoe damage now on every pull... drop a death and decay, icy touch, plaguestrike, pestilence, unholy blight - now you have 4 abilities aoeing everything in the pull. Nothing will ever pull aggro off you and most likely you'll get the highest DPS in the group as well. Best part is with death grip and strangulate we can pull casters into the aoe also so that most every pull we can be hitting everything at once, always.Originally Posted by 'Basilikos',index.php?page=Thread&postID=157336#po st157336
As far as PvP nerfs, I don't think its NEARLY as much of a nerf as the poster a couple posts up thinks. Really we had 2 "oh shit" abilities nerfed somewhat, boneshield dropped by 20% (sorry but this was mega overpowered anyway with the low cooldown, long lasting time before you had to use it, and high % - if I dropped this before entering a boss fight along with anti magic shield on magic bosses I could take down some bosses without healing myself at all or 1 heal :P This is without even using icebound fortitude.
Also for PvP it'll really be hard to tell how some of the changes affect us. Like corpse explosion - this could become viable for PvP if the damage is upped enough, some of the blood changes are good for PvP also. Even frost presence could become more viable in PvP with the extra magic damage reduction and armor.
So bone shield is dropped 20%.. so what? Now we have basically ~10% less damage taken from all sources PERMANENTLY (10% more magic reduction and 20% more armor from items which probably comes out to something like 5-10% physical damage reduction as well.
Bottom line is these are huge buffs for PvE and if it is a nerf for pvp its a small one, not a large one.
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