Ok, worked out my castsequence for my mage.
Code:
/castsequence reset=target scorch, Fire Blast, Living Bomb, Fire Blast, Pyroblast, Fire Blast, Living Bomb, scorch, Fire blast, Pyroblast, Fire Blast, Living Bomb, scorch, Fire blast, Pyroblast, Fire Blast, Living Bomb, scorch, Fire blast, Pyroblast //repeat
/castsequence reset=target scorch, null
/cast Fireball
which should run as:
Code:
0 Scorch
1.5 scorch
3 fire blast
4.5 living bomb
6 fireball
7.5
9 fire blast
10.5 pyroblast
12 fireball
13.5
15 fire blast
16.5 Living bomb
18 scorch
19.5 fireball
21
22.5 Fire Blast
24 Pyroblast
25.5 fireball
27
28.5 Living bomb
30 scorch
31.5 fireball
33
34.5 fire blast
36 Pyroblast
//repeat from 25.5
This assumes my crit rate is high enough to generate instant cast pyros 100% of the time (which its pretty darn close to). A Fireball gets inserted in to the sequence every time the castsequence lag should kick in after a scorch, as well as any point where the initial sequence is waiting on the fire blast cool down.
Edit: I have approximately a 90% chance to generate an instant cast pyroblast every sequence once the sequence gets running.
Connect With Us