Edit: wow my work comptuer and too fast of clicking just blew up my posting attempt :P
Edit: wow my work comptuer and too fast of clicking just blew up my posting attempt :P
Just pulled this off of TKAsomething.com's macro section. This could be the problem.From my poor understanding of the mechanics involved, the /castsequence command sends the 1st spell to the server and *waits* for a confimation before casting the second spell. The /cast command merely sends off the spell to the server without the delay in waiting for a reply before going to the next line and sending that request.
reset=6 will reset 6 seconds after you stop mashing that button... if you press the button once every 5 seconds it will never reset. If you spam the button over and over it will never reset.Originally Posted by 'TheBigBB',index.php?page=Thread&postID=156196#pos t156196
[> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
[> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
"Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere
Well, this is going to be problematic.
If it is true that the /castsequence command has to wait for the server to respond before firing the next spell then we can semi-confirm this by doing something like
Shaman /castsequence LB,LB,LB this should see a lag issue and slow down dps
Mage /castsequence Ice lance, Ice lance, Ice lance Since they are all instant spells you should still be waiting on GCD even after the server tells your macro the spell completed. I would expect no slowdowns here.
Anyone got a mage and a shaman the can test on the same box?
(test both /castsequence runs vs just spam casting the spell with no macro. let us know how close each macro was to the dps of the spell etc.)
It's confirmed. I tested this above.Originally Posted by 'genocyde',index.php?page=Thread&postID=156221#pos t156221
Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews
Ok, this is just me thinking of a work around, so I have not had a chance to actually test this. By putting a number of commas in castsequence, you can effective run two castsequences in one macro. exampe:
Now the commas will naturally have to be adjusted based on your keypresses per second and where in the rotation the spell is supposed to go off, but they basic idea goes that only 1 sequence should be "up" at any given time, and shouldn't be subject to the "get an answer back" lag found in castsequence.Code:/castsequence Flameshock,,,,,,,,,, Lightning Bolt,,,,,,,,,, Lightning bolt,,,,,,,,,,,, Lightning Bolt,,,,,,,,,,,,,,,,, Lightning Bolt,,,,,,,,,,,,,,, Lightning Bolt /castsequence ,,,,,,Lavaburst,,,,,,,,,,,,Lightning Bolt,,,,,,,,,,,Lightning Bolt,,,,,,,,,,,,,,Lavaburst,,,,,,,,,,,,Lightning Bolt,,,,,,,,,,,,,Lightning Bolt
Is it really possible to run two /castsequences or two /castrandom in the same macro?
As much as I don't wanna think about naked people all over an inanimate replica of a person... maybe we should try this with zero talent points spent, no gear on, etc. to take out any random factors.
Pretty sure. Its definitely possible with /castrandom, and the only problem I can think of with 2 castsequences is when you may have both with a potentially firing spell. Like I said, I haven't been able to test it yet. Just brainstorming.
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