Well I gave it a shot on normal to beat that 3rd boss in Hall of Lightning but its not happening. The encounter is impossible for a melee box team.
Well I gave it a shot on normal to beat that 3rd boss in Hall of Lightning but its not happening. The encounter is impossible for a melee box team.
“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
If you use a leaderless follow system you can just use the guy who has the static charge at the moment be the one who is being followed. The static samage only goes 5 yards so the followers wont get hit also.
Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
10x shamans PVP
I have 4 dk and a priest. One dk is the tank and the other 3 are dps. Too much aoe damage on that fight plus the spider lightning phase really sucks on top of that.
“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
:thumbdown: This battle is really really hit or miss. What I do is dps the boss, when he breaks up then you can either A. Run away with everyone following you until it disappears OR B. Spread everyone out so that you can just solo heal him and not worry about the others. I use B as option A tends to cause problems with the boss. I also noticed that it seems like he gives you less time to kill him after each spider phase, really unsure on that.
Your priest should be able to heal anyone through the spider damage if you spread out, just make sure you dont lose follow range for when you go back to beating the boss. Eventuall the spiders will all head for you priest due to healing aggro, just take control of priest and run around while healing yourself OR just stand there and heal the crap out of yourself. My druid never came close to running OOM, but I havent played a priest so I dont know.
Also, you think this is a nasty fight, but try it at 80.... I gave up and all my DKs have epics in every slot =( Stupid anti-melee bosses!
I tried doing a spread out once. The problem was my guys were in random positions so when I hit the spread out they sorta go all messed up. I will give it another shot because I really want the tank trinket on the last boss. My guys are 80 and really have below avg gear. Their dps is only around 1300-1400 on the target dummy. My priest keeps running out of mana healing on bosses because the dps is so low. What was the avg dps for your dk group? How did you spec them and what cast sequences did you use for dps?Originally Posted by 'Multibocks',index.php?page=Thread&postID=190526#p ost190526
This is my unholy dps sequence
/use 13
/use 14
/cast Blood Fury
/startattack
/follow Focus
/cast Rune Strike
/castsequence [target=focustarget] reset=nocombat Plague Strike, Icy Touch, Blood Strike, Blood Strike, Scourge Strike, Unholy Blight, Scourge Strike, Scourge Strike, Scourge Strike, Death Coil
This is my blood sequence
/use 13
/use 14
/cast Blood Fury
/startattack
/follow Focus
/cast Rune Strike
/castsequence [target=focustarget] reset=nocombat Icy Touch, Plague Strike, Heart Strike, Heart Strike, Obliterate, Death Coil, Plague Strike, Icy Touch, Heart Strike, Heart Strike, Heart Strike, Heart Strike, Death Coil
“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
I never played a DK, but if those spells are not instant cast you might want to try moving away from using /castsequence as the time delay between casts can lower the DPS quite a bit.
You could use /castrandom or spread them all out on multiple macros and use a series of /click in a macro [or you could just use /click for each spell on the hotbar without having them each in a separate macro].
I use castsequence and it's fine, not the best, but it works. All my DKs are blood and that is for the stacking blood aura and worms. They dont require much healing with all that and rune tap. Your dps sounds about right, honestly with all the positioning and running around mine rarely break 1500. It's sad that you cant see the massive dps of an all caster team, but we make melee teams for the survivability and fun factor, eh?
edit: Also another thing I found helps A LOT is breaking up your dps keys to 2 types: Rune generating and Rune consuming. The problem with castsequence is if you hit Death Coil and you dont have enough Rune then it will never fire off and your guy wont be doing anything but white hits. Im not at home, but my sequence was something like Icy Touch, Plague Strike, Blood Strike, Blood Strike and the another key for Death Coils and Oblits until you are out of rune/diseases. Just alternate those two keys.
make a 4 point square in the room before the boss, ie:
x1 x2
tank
x3 x4
so that all are in melee range of tank but out of range of each other, they should all be facing towards tank. you should still be able to hit the boss when shes up, and do nothing when she splits. the healer has to be able to individuall heal any one person and spam heals when that person is "targeted" during split phases and even phase1 she targets randomly and does some big dmg to a random person (plus tank).
I tried that but ran out of mana because of all the damage I was healing. Most of it was on the priest.. Maybe if I took control of the priest and avoided the spiders that would work.Originally Posted by 'Fursphere',index.php?page=Thread&postID=190644#po st190644
“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
two manning seems to be the only undergeared way to do it hehe. I've grown accustom to using a frost spec, much more dps, less healing and fall back oh sH(*#$&;(*$#t buttons but at the same time you can dps from ranged, and the MASSIVE aoe capability is bar none!
I suggest any dks that want to improve their dps check out elitistjerks.com their dk forum is free to browse and it will VASTLY improve your dps rotationsthe understanding of the class i've gained reading the information there has made my solo dk and my multibox play of the deathknights much improved lol
check it outgood lucK!****EDIT for more rotation information****** if you need a spec i can recommend something but i wont link one right now as most people are comfortable with how they play, but if you need one, post or pm
as for what/ how i play with the rotations, i've got approximately 5 or 6 buttons that get pressed in a pattern of 2 presses per key
my frost dps rotation goes something like bloodtap(macroed with obliterate so that its always part of the rotation. Bloodtap starts my rotation) icy touch(which improves every other bit of dmg if you spec for it) obliterate twice(high dmg and converts to death runes which you'll need for the second part of the rotation) blood strike (also converting to death runes).... after this is called the "DUMP" ie runic power dump, this is where i cast frost strike 2-4 times, or deathcoil 3 times if im too far away... frost strike hits so much harder tho. This brings us up to the second half of the rotation ie round 2
Since all your abilities in the first round generate death runes(ie u can use them as any type of rune) you can spam pretty much any attack during this phase. Since frost relys heavily on frost dmg icy touch is our bread and butter in this portion. Get the sigil from the dailys area near venture company(bought with coins earned from the dailies) it adds 203 dmg to icy touch, if you glyph for icy touch it also provides extra runic power which will help us generate more frost strikes (our second highest dmg attack)... depending on your gear(ie if you have or dont have 4 pc t7) you may not be able to get as many frost strikes out but the second rotation basically spams icy touch till you get a rime proc or killing machine proc... if you get a rime proc cast howling blast right away... if you get a killing machine proc you cast frost strike.... this makes for huge numbers and big crits and helps fire your dps. frost strike to dump runic power after spamming the icy touch 6 times then go back to rotation from the first half without blood tap**as it probably wont be back up yet. deathcoil runic dumps if you cant get close for any reason(like boss aoe or whirlwinds) as this will help survivability.
I've done a few nexus runs on heroic where the guy in the hall does the whirlwind and fears... i keep my dks at ranged and death grip his casters and kill them with only obliterate and blood strikes to generate death runes, then switch to the boss to dps him with icy touches and howling blasts. its slow, but my dks eventually kill the clerics fast and then the boss just fears my tank all over and i just pull boss in cast range and pew pew with icys howlings and deathcoils to finish um off!hope this helps a little ttfn!
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