Quote Originally Posted by 'Tynk',index.php?page=Thread&postID=156167#post156 167
what I did was bind <ctrl> wasd to forward back and strafe, set them to pass and use those to move the team as a whole.
I also bound the "back" button on my mouse to <ctrl> so this makes things a lot easier. I actually have all my modifier keys bound on my mouse and I am finding that it makes everything a lot smoother now. My left hand is not getting cramped from contorting to get all the modifiers hit.
I don't think this will work for me - I want to set some keys to only move the character I am not directly controlling - the currently active character generally ends up in the right place, because I have full control over it, the secondary character has to rely on "follow".

Thanks for the ideas though!

Edit:

This might be of use to some people:

On the keybinding to switch PiP to the second toon (on Toon1):
/focus Toon2
/script SetBinding("UP", "MOVEFORWARD")
/script SetBinding("LEFT", "TURNLEFT")
/script SetBinding("DOWN", "MOVEBACKWARD")
/script SetBinding("RIGHT", "TURNRIGHT")

and on the same keybinding for Toon2
/focus Toon2
/script SetBinding("UP")
/script SetBinding("LEFT")
/script SetBinding("DOWN")
/script SetBinding("RIGHT")

Obviously, these are reversed on the keybinding to switch back to the other character.

This will make it so the arrow keys will only move the non-active toon, and let me keep WASD for the active character.