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  1. #1

    Default Wee, naxx cleared! with minimum of 3 ele shammies present.

    Grobbulus, last 30%, was the hardest part in all of naxx. The rest was very doable!

    o/

    I did Grob, Gluth, Thaddius, Sapphiron and Kel'thuzad with 3 ele shamans, as there were more guildies available for that run, apart from Grob I know I can do all the others with 4 without a doubt tho. Grob is just a pain. All other bosses I did with 4 present. :>

    I are happeh, also got 3 t7 on my main this one run, and a nice helmet from saph for an alt too. :>
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  2. #2

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    A Big :thumbup: "Thumbs UP"

    GZ^^
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  3. #3

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    A few bosses, yes. :P, Most quadboxing tho.

    I'm sure I can do them with 4 too tho. Only Grobbulus I'm not sure about. The last 30% of that fight all hell breaks loose. Mboxing wise. :P
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  4. #4

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    Congratulations on the Naxx clear! My goal is to be doing it with my 4 shammies so it's always good to hear that it has been done
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  5. #5

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    No troubles with Thaddius? I could see that as being somewhat of a challenge.
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  6. #6

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=156059#po st156059
    So you were just a DPS battery the entire time?

    What do you think about Tanking, Healing, and DPSin?
    Well, my guildmembers and myself aren't in top notch gear, so in certain fights I had to heal quite a bit too! Especially Sapphiron, I was doing quite some raid healing. Key there is to keep everyone up. The fight lasted 14 minutes for us. xD I was only at like 1200-1400 dps, but because everyone survived we beat the encounter.

    As for boxing with a tank etc. Most fights are perfectly doable, but if you want to multibox the tank and several dps or perhaps even a healer at Grobbulus, you best have some people in the raid you can put follow on. At least two choices, so if the one you follow gets the gen, you move your followers on another, and both position your shamans the best way possible. I don't think it is possible to control all movement there, while also being the moving tank.

    The problem in the fight with Grobbulus is, are the gens below 30%.
    (people will become a sort of bomb, and after 7 seconds or when dispelled they deal a lot of aoe damage to people in a 10 yard radius, as well as put a glob of goo on the ground that lasts 75 secs, grows rather large and does 2k a tick to people in it.)

    Basicly, the gens get applied faster and faster, and eventually, it will overlap 3-4 gens in total. So you get a gen on one, run out, another char gets it, run back and one out, another char gets it, run one more out, omg, it's hectic!

    What I did is I moved screens and only ran 10 yards away when it was getting too hectic and Cure Disease on [target=player] (via mouse, as to not risk another char accidentally getting cure diseased on top of the rest). And because I didnt move that far away, it was somewhat managable. However, this way, globs will start getting to you fast. Before you know it, everything is green! It's hard to do with just 3 elemental shamans. I only got to 20% playing 4 so far. And I really do believe it will require a lot of time and patience to do this fight. As for solo boxing naxx 10 man as one boxer. I don't think it is possible. Most fights are predictable. Like Thaddius you can manage with simple strafe buttons. But Grobbulus you have a lot of independant movement going on. And each time it really requires user input and focus. As to place the goo the best possible way. :/

    I'm not saying it's impoosible. But it is very well the hardest possible fight for any boxer utilizing multiple roles.

    Quote Originally Posted by 'Sajuuk',index.php?page=Thread&postID=156060#post1 56060
    No troubles with Thaddius? I could see that as being somewhat of a challenge.
    Well, the jump to the platform is the hardest bit. After that it's pretty easy. :P

    I just stayed on the front side of the platform, facing the back wall. And strafe left/right on the ones that changed charge. Sometimes they'll overlap and do 4500 damage, however if you stay relatively close and not strafe too far. You can avoid this whilest going through each other. As long as you respon to changes well. I had set up numpad keys with strafe for this fight. So with individual strafe keys for each character next to each other, it's just about keeping a good eye on who changes and holding a few buttons. Fairly simple. Well, it's still not that straight forward. But compared to Grobbulus it's easy.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  7. #7

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    Gratz mate! That is a real achievement

    As far as your experience goes, what do you think the chances are for someone that 10 boxed (on farming state) Kara (9 boxed Nightbane and never tried Netherspite) and ZA (on farming) except for last boss (no melee classes) to 10 box WotLK content too?

    i'd love to hear from you and thanks in advance.
    10 Boxing - Grim Batol EU - Is Multiboxing
    Lvl 80 - Prot Paladin/Unholy DK/4 Elem Shaman
    /Shadow Priest//Fire Mage/Rest Shaman/Rest Druid

  8. #8

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    Quote Originally Posted by 'Mortah',index.php?page=Thread&postID=156101#post1 56101
    Gratz mate! That is a real achievement

    As far as your experience goes, what do you think the chances are for someone that 10 boxed (on farming state) Kara (9 boxed Nightbane and never tried Netherspite) and ZA (on farming) except for last boss (no melee classes) to 10 box WotLK content too?

    i'd love to hear from you and thanks in advance.

    Okay, a quick rundown per 10 man then.

    Note, these aren't per se tactics, but just my view on if it is possible for a 10 boxer, and what would be the main concerns for a 10 boxer. Now, I don't play as a 10 boxer myself. But I do have an understanding on fight mechanics and multiclass boxing and it's problematic areas.

    Sartharion
    with 0 drakes up. The little drakes would be hard, but doable as they themselves aren't -that- hard. But the portal thingies will have a learning curve for 10 boxers, not undoable. Sartharion with 1 or more drakes up, probably impossible, or at least highly improbable for a 10 boxer to do. Fightnign Sartharion will need your full focus for movement, adding in a drake into the fight would be severely problematic.

    Archavon the Stone Watcher

    I'd say doable, he needs to movement, but otherwise quite tank and spank.

    Naxx

    Anub'Rekhan, hard

    Your initial position is key here. The Locusts will make it hard, as you will need to move the tank. But I'm confident, knowing the room, that if you position your raid proper enough, it is doable. Sometimes there is one add that needs to be tanked and killed. It's a very easy add to tank and kill however. The real challenge I foresee here for a 10-boxer is picking up the add while needing to kite the boss on the other tank. This would be quite problematic. You would need your OT to position so it will be in the line of the add and whomever the add initially goes for. Which would require you to bunch up a bit during locust. A spread out button that goes both ways might be needed. In the kite phases, you won't need to spread out for a while as the boss wont do the ground thingy.

    Faerlina, easy/normal

    I'd say very doable. Some movement needed to go out of reign of fire. But otherwise a very predictable and static fight. Initial position is key, but when is it not in a ten man box, hmm? :P Kill an add when the boss enrages. Rinse and repeat.

    Maexxna, normal/hard

    Definatly a problematic fight. Again, initial positioning is definatly key, and with proper strategy this fight surely isn't impossible. But for one, the fight is one of the hardest in naxx on its own. But I do think multiboxing does not overly complicat things. Basicly, sometimes one gets cocooned. You will need a mover, I'd say if you got one, a feral druid, with whom you kill cocoons. Press follow key to have the uncocooned one follow the druid and move him back to the raid. Tank is in a fixed position. Deathknights are probably best suited for tanking Maexxna due to their damage redux abilities on relative short cooldowns. And sometimes the whole raid gets cc'd. HoT's will be needed as well, on good timing. Anyhow, bunch up all ranged amd aoe the adds shouldn't be a problem either. All movement you will need to do is the druid killing cocoons and bringing people back to the raid. So, hmm, the boss is hard. But from a multiboxing perspective, not that much harder.

    Plague wing

    Noth the Plaguebringer, easy

    Some decursing is needed for melee, otherwise it's fairly tank and spank. Multiboxing should make the adds that spawn quite doable. Probably one of the easier fights to 10 box. The boss isn't very complicated.

    Heigan, hard

    Gee, the hardest part is phase changes and the initial pull. Make sure you have staggered disease cleansing totems up if you got shamans. That definatly helps loads. But you need to split up. Phase 1 you need to move the melee across the field while positioning the ranged on the platform. You have little time to do this. The phase change from 1 to 2 should be doable. You can theoretically move your tank past the platform to get everything on follow. The dance part here is doable on follow if you know the correct route. It took me some tries to master though, but it's possible, given you dont have too much latency. However, the first transgression is the hardest, since follow seems to lag a bit in the beginning, when your warrior starts running. Anti magic zone would help for the first move.Then it's a sort of zig zag through the field, to make sure all alts stick to running, and moveing into the parts where its safe. Then after that it's split up again, and again you have little time to move to platform and move boss across field again. Possible? I think so, but definatly not easy.

    Loatheb - easy

    A static fight. I don't think there's anything here that would make the fight harder for a multiboxer. If you have shamans, it might be a good thing to bunch up for chain heal too.

    Death Knight wing

    Instructor Razuvious - hard

    You need to mc two adds and tank the boss with them, they need to taunt the boss every 15 seconds, so the boss changes aggro between the two adds. The adds will need quite some healing, and the raid could use some as well, all the while you want to keep dps up high. Because it's hard to keep healing up, you don't have all day in this fight.'With the proper UI and set up, I'm sure it's possible to do this fight, however sometimes control seems to be lost, you need to re-control and such. All those little things can make it quite problematic. Doable, I think so, positioning and movement is fairly minimal in this fight. Healing and the tank rotation are the main concerns here.

    Gothik the harvester. - normal

    It's actually one of the easier fights in naxx, however you need to split up in two groups. With proper positioning you can take away a lot of stress. The undead side will be hardest for positioning. But you need to position so you minimize the need to move. If you do that, and control that, this fight is easy. Once boss spawns, it's a cake. Boss himself is a push over.

    The four horseman - hard

    I'd say you need 3 healers for this. We did it with two, but it will require a lot more movement with only two. Which complicates it further for 10 boxing.

    Front left (Thane)
    This is the boss you will start on with all dps. all group up with the tank. (on follow with the tank) and just nuke nuke nuke. I did this with 4 ele shammies and a mage as dps and I got him down before marks were a problem. One boss that dies before needing to swap.

    Front right (Rivendare)
    Just one tank here. Rest at max range. Easy to handle.

    Back left (?)
    One healer in 45 yard radius.
    This is the boss that i think will make it hard. Someone has to be in 45 yard radius, and the boss keeps putting black circles (netherspite) things on the ground, so the one that is here, which should be a healer, is moving a lot. This makes it really annoying. Since your also need to swap the rest every 3 marks max (you can take 4 marks on Thane to kill him if you think you can make that.).

    Back right (?)
    One healer in 45 yard radius.
    Easiest boss to handle. Just need to be in range and self sufficient.



    So, you kill Thane, all the while moving around back left healer. Then you need to swap the two tanks and the two healers int he back.I'd suggest moving your dps and extra healer out of the way. During the swap heal up the tanks on front side with anything in range that can heal. With proper macro's, the swap should be doable -on the run-, you should aim to learn how to do this. It's hard though. :P All the same while, you move the two in the back and the other healer will need indivudal movement, whilest the healer back right will have it easy.

    I'd suggest to kill Rivendare now. When you get 3 marks, move your dps out. Leave some dps capable of healing out at all times, and move them in at times your healer needs to move out.To top off the tank. Just ignore the back bosses for now (apart from swapping the two healers there every two marks), and focus on rivendare. Swapping dps to those bosses at these times will be problematic. And I don't think it is needed. If you get Rivendare down. It will be myst easier. No need for tanking anymore. Just kill the two behind, back left is still annoying, hella annoying. But not impossible. Though try to focus on dpsing back left more then right. If you get back left dead, it's a sure win..

    I'd say take your time while learning this encounter. Eventually you will need to keep dps high to prevent them from enraging. But if you can down Thane and Rivendare at some point, you can beat the encounter.

    Construct wing

    Patchwerk - easy

    You need enough dps, yes, but otherwise tank and spank. Shouldn't be a problem.

    Grobbulus - very very very hard

    I don't see you down this one as a 10 box ever. If you do, omg grats, but seriously. I wouldn't waste my time on this until I had at least the rest on farm. And maybe in good gear, you will sometime actually be able to do it. But gee, you'll wipe loads before that happens.

    Gluth, Thaddius, Sapphiron and Kel aren't reachable unless you kill Grob, which will be a long time for now. :P I think you should start focusing on what I've posted here. And leave this to last.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  9. #9

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    OMG Kaynin - Awesome reply thanks

    Well, I'm trying to be more "versatile" and will try to have 2-3 players mainly on the heal/tank roles so I can 7-8 box. This way it'll be agreat help on every mobility issue. will try to 1-5 man on pugs to watch boss fights cloeser as much as possible too

    You gave me a lot to read and think

    Thank you so much once again and wish you the best of luck
    10 Boxing - Grim Batol EU - Is Multiboxing
    Lvl 80 - Prot Paladin/Unholy DK/4 Elem Shaman
    /Shadow Priest//Fire Mage/Rest Shaman/Rest Druid

  10. #10

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    Quote Originally Posted by 'Kaynin',index.php?page=Thread&postID=156110#post1 56110
    The four horseman - hard

    I'd say you need 3 healers for this. We did it with two, but it will require a lot more movement with only two. Which complicates it further for 10 boxing.

    Front left (Thane)
    This is the boss you will start on with all dps. all group up with the tank. (on follow with the tank) and just nuke nuke nuke. I did this with 4 ele shammies and a mage as dps and I got him down before marks were a problem. One boss that dies before needing to swap.

    Front right (Rivendare)
    Just one tank here. Rest at max range. Easy to handle.

    Back left (?)
    One healer in 45 yard radius.
    This is the boss that i think will make it hard. Someone has to be in 45 yard radius, and the boss keeps putting black circles (netherspite) things on the ground, so the one that is here, which should be a healer, is moving a lot. This makes it really annoying. Since your also need to swap the rest every 3 marks max (you can take 4 marks on Thane to kill him if you think you can make that.).

    Back right (?)
    One healer in 45 yard radius.
    Easiest boss to handle. Just need to be in range and self sufficient.



    So, you kill Thane, all the while moving around back left healer. Then you need to swap the two tanks and the two healers int he back.I'd suggest moving your dps and extra healer out of the way. During the swap heal up the tanks on front side with anything in range that can heal. With proper macro's, the swap should be doable -on the run-, you should aim to learn how to do this. It's hard though. :P All the same while, you move the two in the back and the other healer will need indivudal movement, whilest the healer back right will have it easy.

    I'd suggest to kill Rivendare now. When you get 3 marks, move your dps out. Leave some dps capable of healing out at all times, and move them in at times your healer needs to move out.To top off the tank. Just ignore the back bosses for now (apart from swapping the two healers there every two marks), and focus on rivendare. Swapping dps to those bosses at these times will be problematic. And I don't think it is needed. If you get Rivendare down. It will be myst easier. No need for tanking anymore. Just kill the two behind, back left is still annoying, hella annoying. But not impossible. Though try to focus on dpsing back left more then right. If you get back left dead, it's a sure win..

    I'd say take your time while learning this encounter. Eventually you will need to keep dps high to prevent them from enraging. But if you can down Thane and Rivendare at some point, you can beat the encounter.
    Back left would be Lady Blaumeux
    and back right would be Sir Zeliek
    Also The enrages happen once 100 marks have been cast for anyone wondering. increases damage by 1000% yes, 1000%
    And big grats on naxx :thumbsup:
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