Originally Posted by 'algol',index.php?page=Thread&postID=155841#post15 5841
Video: approx 1:50, issues involving using "wasd" keys on all characters addressed -- /follow solution is suggestedLike, character 1 is facing 90 degrees east for example.
Character 2 is facing 88 degrees east.
So when I press W and go forward for a while, eventually they get further and further apart, like a triangle. I try to get them to face the same exact way, but it's nearly impossible to get it exact.
I didn't answer this. Mis-quote on my part. My sincerest apologies for the inconvenience -- I didn't realize I was being rude. I simply asked if the OP (responding to my post) actually watched the video or was asking a followup question prior to reading my full response. If so, then there is ambiguity in the video that needs addressing.If tell one to follow the other, he follows fine, but you know how they always trail a few meters behind you. That makes it hard to manuever indoors. Not only that but they aren't always facing the same way as you.
There is a difference between "Did you even WATCH the video?" and "Did you watch the video?". If I wanted to be snide, I'd make it clear via emotes and/or things like *sarcasm*.
Besides, I don't see how my response...
...and your response...<video snip> You UN-bind the "wasd" movement and "eq" strafe keys on the "alt" and only keep them bound on the "main".
...are any different. Yours offers solutions to mitigate the hassle, but I personally haven't used anything like Jamba so I wouldn't have any experiences to share with the OP about it. Mine offers a firsthand example of WHY not using follow is a bother (at 1:50 in the video) and WHAT you can do to fix it ("/follow" macro).Like Maxion said, you're stuck with /follow over any substantial distance because it's impossible to keep the angles aligned well enough to just pass movement keys.
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