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  1. #1

    Default I started a Mixed group

    And it's showing potential. I'm running an Unholy Deathknight, a Holy Priest, a Fire Mage, a Balance/Restoration Druid, and an Elemental/Restoration Shaman. I really need to stop playing with them and get my Shaman group to 60 since RAF is up in a few days (they're sooo close, too). But that's another story...

    I thought I'd share a few things with everyone here about how well this worked out for me. Granted, I've just RAFed this team out of nothing (excluding the Deathknight and a couple of characters I had stashed from my singleboxing days) and I'm currently going through instances between 40 and 60. I don't have that much experience with TBC content, but from what I'm hearing about WotLK, this group is going to handle instances like they're all cakewalks. But that's also another story ...

    Before I start all this, I ought to say that I'm a hardware boxer with experience using programs such as HotKeyNet (good program, by the way). Because of that, my configuration allows me to get the most out of a group like this. The DPSers are all on the Vetra keyboard multicaster. The Healer has been taken off of the multicaster since I just don't see a way for that to go well. That, and the healer really only has one bar with target macros as the heals. There is another bar with the "special" abilities as well. The hardest thing about figuring all this out was seperating the character's abilities into categories such as pre-combat, post-combat, small damage, large damage, "specials," crowd control, etc. Then, they are placed in the same spots on the DPSers action bars. Obviously, that helps quite a bit with pulls (set the targets of each of the characters, CC, then proceed with the fight as normal).

    Like I said before, the healer funamentally targets and heals. I've used all the F-keys for other things, but that's alright since I never could keep track of the party member order anyway. I'm using target macros that correspond to each of the characters in the order that I like best.

    Clearly, the Deathknight is on my main set of controls since his combat systems requires the most attention out of any of these characters. He's specced Unholy for the AoE, and I'm pretty happy with how it's working out so far.

    At this point, I'm getting into level 50 and over instances just trying to get my coordination skills up to par. So far, the more irritating part of this whole effort has been setting up pulls and totems. It's not hard to decide what abilities to use in any given situation, it's the DAMN PULLS. But I suppose I'll get better at it as times goes on.

    Right now, I'm looking for flaws in my configuration that might cause me problems later. If anyone has anything to suggest, I'm happy to hear it.
    Basilikos
    Icecrown US Alliance

    Mixed Group of Unholy DeathKnight, Holy Priest, Elemental/Restoration Shaman, Arcane Mage, Balance/Restoration Druid
    Second Mixed group of Protection Paladin, Discipline Priest, Fire Mage, Affliction Warlock, Affliction Warlock

    5 Balance Druids - Shelved at 65
    Holy Priest and 4 Warlocks - Shelved at 71
    Protection Paladin and 4 Shadow Priests - Shelved at 60
    5 Elemental Shaman - Shelved at 60

  2. #2

    Default

    Any major flaws yeh got will start to show up in instances.

    Can yeh move all yer chars while in combat?
    Can yeh deal with yer tank being CCed?
    How well can yeh recover from an aoe fear?
    Can yeh deal with one of yer chars being MCed?

    These are some of the things yeh will have to contend with

  3. #3

    Default

    I've always run mixed groups. I think it's really the way to go, although I find 2 shamans to be close to ideal so it's not a complete mix.
    Horde: 80 Hunter | 70 Pally | 2x70 Shamans | 70 Resto Druid
    Alliance: 80 DK

  4. #4

    Default

    [align=left]I give you props man, anyone who can run a mixed group successfully is great at this, i can barely contain a 5 paladin group. Also I suggest for your priest, have macros that select 1 character then have the healing/purify/shield w/e near it so you can just hit 1(target tank) 6(heal, instead of having a macro to target+a certain heal of each cahracter. I did 1-6 target main/healer/dps1-3 then 6-0 is flash/main heal/shield/purify[/align]

  5. #5

    Default

    Quote Originally Posted by 'RooTxBeeR',index.php?page=Thread&postID=156505#po st156505
    [align=left]I give you props man, anyone who can run a mixed group successfully is great at this, i can barely contain a 5 paladin group. Also I suggest for your priest, have macros that select 1 character then have the healing/purify/shield w/e near it so you can just hit 1(target tank) 6(heal, instead of having a macro to target+a certain heal of each cahracter. I did 1-6 target main/healer/dps1-3 then 6-0 is flash/main heal/shield/purify[/align]
    I'm glad to see someone else thought of it this way - I was getting worried that I was doing something bizarre.
    Basilikos
    Icecrown US Alliance

    Mixed Group of Unholy DeathKnight, Holy Priest, Elemental/Restoration Shaman, Arcane Mage, Balance/Restoration Druid
    Second Mixed group of Protection Paladin, Discipline Priest, Fire Mage, Affliction Warlock, Affliction Warlock

    5 Balance Druids - Shelved at 65
    Holy Priest and 4 Warlocks - Shelved at 71
    Protection Paladin and 4 Shadow Priests - Shelved at 60
    5 Elemental Shaman - Shelved at 60

  6. #6

    Default

    Quote Originally Posted by 'krum',index.php?page=Thread&postID=156499#post156 499
    I've always run mixed groups. I think it's really the way to go, although I find 2 shamans to be close to ideal so it's not a complete mix.
    Here's a question for you. My Elemental Shaman has Totem of Wrath in his spec, but he's also got the standard Flametongue Totem. I love the crit chance and everything else that comes along with Totem of Wrath, but the spell power boost from Flametongue is nice since it's good for healing AND dps all at the same time. My group has threee characters that will be able to heal effectively (although the holy priest is going to rule them all). Do you run into situations where you would prefer one over the other? Of course, this might not be an issue for you since you're using two shaman.

    Just thought I'd ask.
    Basilikos
    Icecrown US Alliance

    Mixed Group of Unholy DeathKnight, Holy Priest, Elemental/Restoration Shaman, Arcane Mage, Balance/Restoration Druid
    Second Mixed group of Protection Paladin, Discipline Priest, Fire Mage, Affliction Warlock, Affliction Warlock

    5 Balance Druids - Shelved at 65
    Holy Priest and 4 Warlocks - Shelved at 71
    Protection Paladin and 4 Shadow Priests - Shelved at 60
    5 Elemental Shaman - Shelved at 60

  7. #7

    Default

    Quote Originally Posted by 'wowphreak',index.php?page=Thread&postID=156485#po st156485
    Any major flaws yeh got will start to show up in instances.

    Can yeh move all yer chars while in combat?
    Can yeh deal with yer tank being CCed?
    How well can yeh recover from an aoe fear?
    Can yeh deal with one of yer chars being MCed?

    These are some of the things yeh will have to contend with
    Moving characters in combat - yes. Syro's videos helped with that. They can easily avoid any nasty effects coming their way.
    Tank CCed - I guess it would depend on the type of CC. The tank is AoE, so as long as he can cast, sure.
    AoE Fear - Time will tell. I would imagine this would have to do with how far away everyone runs. I would imagine that the worst-case scenario would involve pulling aggro back with the tank and getting the healer in range. After that, I'd just pull the others back as I could.
    MCed - Pretty well. I have a few characters that could heal competently, so the worst case would be the tank and I'd have to just go on the defensive while that happens.

    Thanks for the pointers - I'll have to test my mettle against all that some time.
    Basilikos
    Icecrown US Alliance

    Mixed Group of Unholy DeathKnight, Holy Priest, Elemental/Restoration Shaman, Arcane Mage, Balance/Restoration Druid
    Second Mixed group of Protection Paladin, Discipline Priest, Fire Mage, Affliction Warlock, Affliction Warlock

    5 Balance Druids - Shelved at 65
    Holy Priest and 4 Warlocks - Shelved at 71
    Protection Paladin and 4 Shadow Priests - Shelved at 60
    5 Elemental Shaman - Shelved at 60

  8. #8

    Default

    I run a group similar to yours, and another mixed group with some different DPS but same philosophy. I use the same basic structure you use, with a lot of keys with different functions to give me more control over what's being casted, and with the healer using her own set of keys to avoid spamming healing when it's not needed. It works amazingly well, and I am really happy to see someone else setting themselves up for a very versatile and powerful PVE team.

  9. #9

    Default

    One trouble I have with my mixed group is setting my macros up as they level so things are balanced. Channeling spells threw me at first, until Jamba and the 'follow after combat' feature. It's also tricky to keep up with everyone's class specific quests, but very fun. I love my mixed group: Pally tank, Pally healer, Shadow priest, Destro lock and Frost mage. While my Pally + 4 shaman group seems to flow better and I really have that down to a science, my mixed group is more fun to watch, lol.
    "My dogs could roll heroics with how a lot of you play."
    - Fursphere 2010




  10. #10
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    Default

    Interested to see how this works for you, I'm working on a mixed group myself atm Warrior, Arc Mage, Aff Lock, Boomkin, and Resto Shaman. Still tweaking some things, and I have a few other classes I "can" sub in if needed like a Holy priest, but I'm still levelling so we'll see. Definitely keep posting with any thoughts or issues you run into with your setup.
    My Blog: SRS Business

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