Yeah, really. Don't get me wrong, I still like them, but I no longer love them. Well, at least not the elemental-spec. Usually my moonkin will be 500ish DPS in front of my shaman on the damage meters. Where they used to be nasty wrecking balls, they're now more like a mediocre caster-type contributing over my resto shaman only with a +140 spelldamage buff and a few extra grounding totems. If I could, I'd gladly replace my whole dps-crew with 3 hunters, or at least replace one of them with a mage.

However, 3.0.8 will bring some nice changes. Better scaling for both LB and Lava Burst (+10%/20% of bonus damage) and LB will now be better dps-wise for single targets than CL (as IMO it should be). Changes to magma totems are nice also (although I practically never use AE damage except for certain specific situations), so I really hope this will fix the DPS issues I'm having. I don't mind hybrids being on the low side of dps compared to pure-dps classes, but being harder to manage (manual flame shock apply etc.) AND being on the lowside of other hybrid casters suck.

I'm also hoping for a fix for /castsequence although that's not a likely scenario. On the bright side: Mechanostriders for my whole team :-D