Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=155125#po st155125
Also I wouldn't put chain heal on your healing spam macro. Its very mana expensive and you will run oom. Also for many fights you want to have the tank at a decent distance from the group (avoid AOEs, cleaves, etc) so chain heal is not that useful there. You may want to consider having the priest heal and the shaman respec elemental, circle of healing is very powerful for the AOE times and the shaman can then drop a totem of wrath/air. Priests also are stupendous at mana regen and they have fade which can be a lifesaver. You will want at least 4 heal buttons:

1 = fast heal tank (lesser healing wave, flash heal, etc) == this should be mostly used
2 = slow heal tank (greater heal, healing wave, etc)
3 = heal group
4 = shield/hot tank

And imo you will also eventually need buttons for heal person1, person2, etc because some bosses target only a single person for a spike of damage, and you don't want to waste a ton of mana healing the entire group just to heal that person. But to be honest you probably won't need it until level 75 (Gundrak, Draktharon), I don't really remember ever having to in Nexus/UtK/AzN/AK, but I run a 3 shammy team so 3x chain heals pretty much tops everyone off as I need.
Thanks for the tip on defense.
I pretty much have the rest of my macros/binds set up for the rest of this though. :thumbup: