Quote Originally Posted by 'Tynk',index.php?page=Thread&postID=154657#post154 657
very nice writeup Vyndree, but... specifically for the trinket use, couldn't you just put this in your macro?

/script UseInventoryItem(13); ##trinket slot 1
/script UseInventoryItem(14); ##trinket slot 2

My understanding was that those functions were still usable as long as a button press was used to call them.
This would also then require NO macro changes when you upgrade trinkets as you would be clicking on the slots not the trinkets themselves.
I don't want to have to update it every time I equip say... a PvP trinket, do I?

Trinking out of a minor snare... meh. I want to save the trink for breaking fears or using it at the kidney shot in a stunlock.

And what about trinkets that on-use say... Battlemasters... give you health or some other buff. Do I really want to /use them every time I cast a spell? Do I really want to edit multiple macros every time I switch from PvP gear to PvE gear (defensive trinkets vs pve damage buffing trinkets)?


I like /cast because it's very flexible -- ONE change and ALL my trinketing in my macros is immediately fixed. If I go PvPing, I can just make a PvP trinket /macro and drag it onto the button, or just edit the macro that I already wrote. Just one change, no massive amounts of copy/pasting or accidentally missing one macro somewhere and getting all screwed up.