DK's get kited all the time. Death grip is on a 25s CD.
As a DK I have found You have to be very careful when you use Death grip.

DK's have to have runes/runic power to be able to hold you in place or do dps.
So as a Dk what are my options for disrupting your attacks?

Hmmm I could try to death grip one of your shamans, but wait you have 4 grounding totems. So blowing a huge spell that is on an 25s (atleast) CD would be retarded at this point.
I could pop Anti Magic shell in hopes of running in to dps to build my lifeblood called runic power, but wait it easily gets purged/dispelled/devoured.
I'm pretty sure Strangulate is a spell so it can be grounded also.
Really my only good opening skill to use is a glyph DnD, which has a short range and you can run out of thanks to instant GW. Also it used 1 of all 3 types of runes = fail.
So beware the death KNIGHTS BOOOOOOOO!

My resto Shamans LvB hits for 4k. A Fully PvE DK has max of 21.5 hp.

So the way I see it I have 2 secs to live... maybe...

I'd be more afraid of range AoE and knockbacks. But with the right strat those can be dealt with also.
:thumbup: