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  1. #31

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    The cant be right. It would totaly destroy how the DK work. Its a main skill of how they build the DK. And without it he would really lose most of its value contra other melee classes that could add in alot better stuff then a broken DK. I dont rally belive that would happen.
    Lizandra + Againstme + Againstmê + Agaînstme + Againstmë + Againstyou / The Zerg - Al'akir (EU)

  2. #32

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    Quote Originally Posted by 'xtobbenx',index.php?page=Thread&postID=155848#pos t155848
    The cant be right. It would totaly destroy how the DK work. Its a main skill of how they build the DK. And without it he would really lose most of its value contra other melee classes that could add in alot better stuff then a broken DK. I dont rally belive that would happen.
    /agree.

    That's like not letting paladins bubble in arena.

  3. #33

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    I've done a fair amount of skirmishes, currently deathknights can certainly deathgrip...oh, they can also do the self res as ghoul thing too

  4. #34

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    Quote Originally Posted by 'suprafro',index.php?page=Thread&postID=156327#pos t156327
    I've done a fair amount of skirmishes, currently deathknights can certainly deathgrip...oh, they can also do the self res as ghoul thing too
    Those ghouls have like 4k hp? I haven't met one that didn't get oneshotted yet.

  5. #35

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    Quote Originally Posted by 'Imbest',index.php?page=Thread&postID=156432#post1 56432
    Quote Originally Posted by 'suprafro',index.php?page=Thread&postID=156327#pos t156327
    I've done a fair amount of skirmishes, currently deathknights can certainly deathgrip...oh, they can also do the self res as ghoul thing too
    Those ghouls have like 4k hp? I haven't met one that didn't get oneshotted yet.
    mwahaha resurrected death knights are shacklable you can also slow them though I'm not sure if you can silence their explode or not.

  6. #36

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    The corpse explode "could" be very nasty ;/
    Tilce x 4
    Twisting Nether EU - Horde


  7. #37

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    Probably, but just if we let it happen, it would probably be worth the mana cost of 4x Earth Shock to get rid of that ticking bomb ghoul Death Knight with 4k health. Don't you think?

    That is like one global cooldown (1sec) and some mana to get rid of it, not worth the risk of charging a LBolt or waiting for Flame Shock to take it out, then it might just run into our group and explode.

    Or?

  8. #38

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    DK's get kited all the time. Death grip is on a 25s CD.
    As a DK I have found You have to be very careful when you use Death grip.

    DK's have to have runes/runic power to be able to hold you in place or do dps.
    So as a Dk what are my options for disrupting your attacks?

    Hmmm I could try to death grip one of your shamans, but wait you have 4 grounding totems. So blowing a huge spell that is on an 25s (atleast) CD would be retarded at this point.
    I could pop Anti Magic shell in hopes of running in to dps to build my lifeblood called runic power, but wait it easily gets purged/dispelled/devoured.
    I'm pretty sure Strangulate is a spell so it can be grounded also.
    Really my only good opening skill to use is a glyph DnD, which has a short range and you can run out of thanks to instant GW. Also it used 1 of all 3 types of runes = fail.
    So beware the death KNIGHTS BOOOOOOOO!

    My resto Shamans LvB hits for 4k. A Fully PvE DK has max of 21.5 hp.

    So the way I see it I have 2 secs to live... maybe...

    I'd be more afraid of range AoE and knockbacks. But with the right strat those can be dealt with also.
    :thumbup:

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