Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=155073#post15 5073
I do not plan to Hex at all in Arenas. Unless you are able to have their entire team targeted on each character it's going to be a huge waste of time. 20 yard range with an insane cooldown, it's a big waste of time that they will trinket out of. We have no other abilities to force them to trinket so it will always be up.
Was my thinking too, unless you bring a class that has some heavy cc, it's a pointless skill. And in all honesty, if you are at the point of being able to hex (20 yard range). the fight shouldnt last longer then 45 seconds anyhow. At least, a few should die and after 45 seconds of having people in 20 yard range, hex shouldn't be needed at all anymore.

Plus, trying to cast hex when they are in 20 yard range would basicly allow them to come all the way to you, before you do any or very little dps. And I think the only way we can still work is by keep the pressure high - real high. Give a team two seconds without dps, and a team can change the tide and win from you. So, from the moment anyone gets in range, we need to focus on dps. I've no doubt about that fact.