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  1. #11

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    I'm talking about teams that los. The long fights. The cat and mouse games. Generally high rated teams that do not make mistakes. People with skill that will make sure you won't be able to Lava Burst them after putton on Flame Shock. And that will stick max range, now allowing more then one cast to hit them. They'll just find a way to bust your groundings right after you refreshed them, DK deathgrips, you owned. Simple as. :P

    I'm sure we can work fine up to reasonable ratings. I'm just saying teams have more viable counters now due to different spells and set ups. And therefor, at the higher ratings where teams don't tend to make mistakes, it will be harder for us. But it will always still be fun. :P
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  2. #12

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    theorycraft is great, but what matters is what really happens.
    "everyone is so buffed OMGZ!!!!!!! i r not doin zee dmg i want!"

    man, its been like this for ages... whatever class u play, the others u face are always better than u!
    lets stop the moaning about shaman dps, cause i think our weapon still is our unique BURST

    im going 4 shaman 1 disc priest

    3 shaman 1 disc priest 1 ms warrior/1 DK is also a very good option

    Konnichiwa @ Grim Batol [EU][PvP]
    www.5konnichiwa.blogspot.com

  3. #13

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    To be honest, I think I'm out - I think the shaman team is doomed to fail since 3.0.
    If people have any clue what they are doing, I'm being constantly steamrolled nowadays. And I used to be one of the best boxers on my BG, which is the best in europe..

    Not sure what to do really. My team doesn't work anymore.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  4. #14

    Default RE: RE: Does Ellay need another video to inspire you?




    Im sure you are still pondering my unpredictable burst damage statement. I have a very strong feeling that after any team faces me in arena they will be much more scared than they were last season, why? LAVA BURST BABY! Yeah I know you need flame shock up on the target but remember unlike Chain Lightning it has travel time. As long as it takes longer than your global cooldown to reach the target you're all good. Just pop Flame shock and BOOM 4xCrit Lava Burst + 4xFS = FTW.
    Not so. The flame shock is consumed "on release" rather than "on arrival", so it can't be retro-fitted to the target.
    I stand Corrected.



    Add this in with focus casting + Hex and Im more excited than ever that when I do get to 80, geared or not, Im going to destroy people like never before.
    I'm unable to use Hex with focus at the moment. I'm hoping this is a bug. /cast [target=focus] Hex doesn't work.
    If this doesn't get fixed, I think we'll need some macro string type of thing to do this with bursted keypresses of varying counts to different instances to select different targets.
    I think I need to clarify what I meant.


    • I define Focus Casting as the ability to target an enemy player but apply damage to your Focus Target instead. When a healer has to rely on his reactions to health bars and raid mods our burst damage has its greatest advantage. In most cases if a player has made themselves vulnerable its gg.
    • I also want to clarify that I DO NOT plan on using focus to set a hex. If I learned anything from S4, the difference from the 1700s to +2k bracket was using focus and my regular target to make my damage unhealable.

    Good teams make mistakes. As a multibox I think Ellay said it best "Theres five of them waiting, only two of us..." DO NOT underestimate your ability to be better than them at waiting .

    The death grip mechanic will be interesting. But I'm very certain as a multiboxing team they'll be the new mage like threat (Destroy him before he destroys you). I think breaking follow on your toons is going to have to be a new standard to avoid him pulling your entire quadbox. Other than that I dont see any real threat by this ability. A 40yd range FSx4 will have any good player running for cover from our shaman team.

    If last season is anything like S5, the first team to lose a man loses about 95% of my fights. I /cheer for the DKs to bring the DG...they might catch a little more than they anticpated like 32K lava crits to the face.

  5. #15
    Rated Arena Member
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    Default RE: RE: RE: RE: Does Ellay need another video to inspire you?

    Quote Originally Posted by 'pinotnoir',index.php?page=Thread&postID=154561#po st154561
    This does not work. Also, I predict many upset boxers once arena strats. :thumbdown:
    My hex macros work just fine. Not sure what you're doing wrong.

    Mind you, i'm not speaking from theory, I'm speaking from practice.
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

  6. #16

    Default RE: RE: RE: RE: RE: Does Ellay need another video to inspire you?

    [align=right][/align]
    Quote Originally Posted by 'Alemi',index.php?page=Thread&postID=154837#post15 4837
    Quote Originally Posted by 'pinotnoir',index.php?page=Thread&postID=154561#po st154561
    This does not work. Also, I predict many upset boxers once arena strats. :thumbdown:
    My hex macros work just fine. Not sure what you're doing wrong.

    Mind you, i'm not speaking from theory, I'm speaking from practice.
    I have the exact macro listed above and it does nothing when I press it. I dont know what could be different but on my end it doesnt work.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  7. #17

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    I do not plan to Hex at all in Arenas. Unless you are able to have their entire team targeted on each character it's going to be a huge waste of time. 20 yard range with an insane cooldown, it's a big waste of time that they will trinket out of. We have no other abilities to force them to trinket so it will always be up.
    FFXIV - Aether - Sargatanas
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  8. #18

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=155073#post15 5073
    I do not plan to Hex at all in Arenas. Unless you are able to have their entire team targeted on each character it's going to be a huge waste of time. 20 yard range with an insane cooldown, it's a big waste of time that they will trinket out of. We have no other abilities to force them to trinket so it will always be up.
    Was my thinking too, unless you bring a class that has some heavy cc, it's a pointless skill. And in all honesty, if you are at the point of being able to hex (20 yard range). the fight shouldnt last longer then 45 seconds anyhow. At least, a few should die and after 45 seconds of having people in 20 yard range, hex shouldn't be needed at all anymore.

    Plus, trying to cast hex when they are in 20 yard range would basicly allow them to come all the way to you, before you do any or very little dps. And I think the only way we can still work is by keep the pressure high - real high. Give a team two seconds without dps, and a team can change the tide and win from you. So, from the moment anyone gets in range, we need to focus on dps. I've no doubt about that fact.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  9. #19

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    not forgetting there are more tweaks to come to shaman and other classes in the up coming patches. Its not worth sacking it all now. im just gonna get on with making gold, raising enchanting on all 4/5 shaman for the ring ench and anything else i can think of which will help give an edge.
    Tilce x 4
    Twisting Nether EU - Horde


  10. #20

    Default

    My plans for the seson is to play with a disc priest..

    Soooooo...

    Hex not useful?

    If i can get 1 hexxed my priest can drop a fear on him and hes cc'ed for a short while atleast!

    http://thottbot.com/s47951 is the tool that should give me sometime to get a heal off and totaly fuck up theyr damage rotation/burst or whatever..

    We do not know if DK's will be useful att all in 5vs5, Dks have big issues with getting in range accoring to themself.

    Things will be unbalanced but hopefully it will get better the longer we get into the sesons..

    Magma totems will be buffed in the next small patch according to blue posts, Wich means it will hurt ALOT more to be in our meele range.
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

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