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  1. #21

    Default

    I imagine for most the start of the season will look somewhat grim. 4 DPS team will be very prevalent, and Blizzard has not taken the time to tune classes for PvP. You'll see a lot of one shotting / gimmicky stuff.

    Stick with it, I expect them to tone down damage across the board.
    FFXIV - Aether - Sargatanas
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  2. #22

    Default RE: RE: RE: RE: RE: RE: Does Ellay need another video to inspire you?

    Quote Originally Posted by 'pinotnoir',index.php?page=Thread&postID=154895#po st154895
    Quote Originally Posted by 'Alemi',index.php?page=Thread&postID=154837#post15 4837
    Quote Originally Posted by 'pinotnoir',index.php?page=Thread&postID=154561#po st154561
    This does not work. Also, I predict many upset boxers once arena strats. :thumbdown:
    My hex macros work just fine. Not sure what you're doing wrong.

    Mind you, i'm not speaking from theory, I'm speaking from practice.
    I have the exact macro listed above and it does nothing when I press it. I dont know what could be different but on my end it doesnt work.
    Are you using the /focus system to assign your clones a leader to follow? if so then no this macro wont work cause you current focus is obviously the leader of your group
    Azgalor (PvP)
    Joemamma-Tankadin /Udderkhaos-Shaman
    Udderdeath-Shaman
    Udderdeĺth-Shaman
    Udderdčath-Shaman
    Udderduum-Shaman

  3. #23

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    Hi!

    We are making some upcoming changes to the Elemental shaman tree. Our goal was to streamline a few of the utility-based talents while giving shamans a little more damage scaling in later tiers of gear.

    * 1) Unrelenting Storm – reduced from 5 points to 3 points. Bonus is 4/8/12% of your Intellect returned as mana.
    * 2) Elemental Warding – now reduces all damage (not just Nature, Fire and Frost) taken by 2/4/6%
    * 3) Elemental Shields – this talent has been removed, since its effects were combined with Elemental Warding.
    * 4) Storm, Earth and Fire – reduced from 5 points to 3 points, but keeps around the same net benefit. In addition to current effects, also increases Wind Shock range. The damage bonus to Flame Shock has increased to 60% at 3 ranks. Storm, Earth and Fire has been moved up the tree as well.
    * 5) Shamanism – this is a new 5 point talent in the old Storm, Earth and Fire position. Your Lightning Bolt and Lava Burst gain an additional percentage of your bonus damage. We have not finalized the numbers, but it will probably be something like 10% for Lightning Bolt and 20% for Lava Burst at max ranks.

    These changes will be available in the next minor content patch, and are in addition to the AE changes mentioned previously.

    AE changes:

    There is definitely a lot of AE (area effect damage) going on in World of Warcraft dungeon runs at the moment. We’re not too worried about it for now – on the contrary it’s nice to see so many people doing the level-up dungeons on the way to level 80. If we find that AE tank + AE damage strategy (with no sheeping, sapping or other crowd control) is the only way people are running heroics and raids, then we’ll probably make some changes, but for now we’re content to just see what happens.

    Having said all that, we feel like a few groups are being left out of the AE fun which makes them of less utility in the 5-player dungeons. We aren’t able to provide a lot of details yet, but here are some upcoming changes we’re making.

    Shaman – we are removing the threat component from Fire Nova Totem and Magma Totem and increasing the damage from Magma Totem. This should provide the Elemental shamans in particular with some formidable AE.

    Rogue – we are removing the cooldown from Fan of Knives and adjusting the damage calculation slightly to make daggers more useful for this ability.

    Druid – we are adding Swipe (Cat) as a baseline ability.

    As is the case with most multi-target abilities, these three should be something you want to use when faced with groups, but never against single targets. Fan of Knives and Swipe, for example, don’t grant combo points so they should never be a core part of the rotation against single targets like most bosses.

    These changes will be available in the next minor content update, so keep an eye out for the next PTR push.
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  4. #24

    Default

    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=155119#post15 5119
    You'll see a lot of one shotting / gimmicky stuff.
    Why hello there

  5. #25

    Default RE: RE: RE: RE: RE: RE: RE: Does Ellay need another video to inspire you?

    Quote Originally Posted by 'GizmoxLoW',index.php?page=Thread&postID=155140#po st155140
    Quote Originally Posted by 'pinotnoir',index.php?page=Thread&postID=154895#po st154895
    Quote Originally Posted by 'Alemi',index.php?page=Thread&postID=154837#post15 4837
    Quote Originally Posted by 'pinotnoir',index.php?page=Thread&postID=154561#po st154561
    This does not work. Also, I predict many upset boxers once arena strats. :thumbdown:
    My hex macros work just fine. Not sure what you're doing wrong.

    Mind you, i'm not speaking from theory, I'm speaking from practice.
    I have the exact macro listed above and it does nothing when I press it. I dont know what could be different but on my end it doesnt work.
    Are you using the /focus system to assign your clones a leader to follow? if so then no this macro wont work cause you current focus is obviously the leader of your group
    I guess one of these days I need to change to the FLT setup. WTB more time in the day!
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    ― Epicurus

  6. #26

    Default

    Dk's are annoying with the Death Grip deal

    Konnichiwa @ Grim Batol [EU][PvP]
    www.5konnichiwa.blogspot.com

  7. #27

    Default

    With Lava Burst and the spell power change we gained things, rather then lost thinggs comapred to other teams. The only problem could be Fire Shocks' range, but with the burst we can easily force healers to use they CD's and nuke an other target down a few seconds later.

  8. #28

    Default

    Quote Originally Posted by 'Imbest',index.php?page=Thread&postID=155412#post1 55412
    With Lava Burst and the spell power change we gained things, rather then lost thinggs comapred to other teams. The only problem could be Fire Shocks' range, but with the burst we can easily force healers to use they CD's and nuke an other target down a few seconds later.
    Aparently flameshocks range gets 40 yards with talents and the pvp bonus.
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  9. #29

    Default

    I have been considuring to go a 4elemental + 1 DK setup.

    Imagion you are all setup with totems. The other team is doing their "wft is this, who do we kill first? and who will run in and get one shoted" planing. While we basicly pick out our worst enemy and death grip him over to finish him. Lets say their healer.. As i can imagion if we start the fight by moving one of them directly into range and PEW PEW PEW, we will be a 5 vs 4 before they can really do much about it.. And then i will ofc have to self heal through the 4 remaining.. but i do have TS to add some time for some chain heals.
    Lizandra + Againstme + Againstmę + Agaînstme + Againstmë + Againstyou / The Zerg - Al'akir (EU)

  10. #30

    Default

    A DK + 4 shaman team would seem very powerful. Someone started a rumor in my guild chat that DKs would be unable to death grip in arenas however, seems ludicrous but anyone else heard that?

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