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  1. #1

    Default Death Knight 5 boxing

    OK OK did the whole hunter shaman 5 got to 70 and got bored and want to ty the death knight so of course rolled 5 was so nice was almost 61 when i left the starting area thank u raf lol. Well anyways they are easy when rolling around questing but instances are such a pain I went and tried ramparts and got creamed. All 5 are blood for increased damage and healing but man i hated the casters. Yes you have death grip and all but its not enough. You pull them then have to get them into position to do that character anyone have any ideas how to make this easier. I wiped like 4 times before the first boss so i gave up. Yet it made one dk and 4 shammy grp so easy in an instance all focused on dk while shammies did some easy whooping. If you have any ideas for death knight instances multi boxing please let me know puzzled and confused plus during the week i dont play so i will have plenty of time to ead this and work it out and try thursday night thanks.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

  2. #2

    Default

    Face to Face combat while MB just does not seem to work. Right now I am instancing with 4-shaman and my druid as a tank and its working out fantastic. Only thing a DK may be good for is a tank with 4 shaman. Question, how could you get bored with 5 shaman? There is SOOO much to do with a full group that the possibilities are almost endless. If you are getting bored Multi-Boxing then maybe its time to move on. Just a suggestion;-)
    Life is like and Ice Cream Cone, you have to enjoy it before it melts;-)

  3. #3

    Default RE: Death Knight 5 boxing

    Quote Originally Posted by 'suicidesspyder',index.php?page=Thread&postID=1539 52#post153952
    I wiped like 4 times before the first boss so i gave up.
    Only 4 times?

    Your /played with the DK's is not a lot i guess, so what is the fun in it if there is no challenge in it and you can steamroll every instance. Change your setup if you want to steamroll. If you're still willing to give it a go, try and specc one unholy for the anti magic stuff. That might be usefull.

  4. #4

    Default hmmm

    its not that i gave up up just for the time cause they were all red lol so had to fix and called it quits unholy might be nice but i love the added damage and healing from a blood but its the more you have to have all 5 on top of each other and lets face it thats tough lol. like i said before death grip is awesome but ive limited to pulling them with the group now. Ok say on my action bar have it set so that the bottom left action bar is alt ctrl 1-10. Alt ctrl1-5 is for the death grip. So we all know the 4 toons are on follow stacked so i gotta to pull with those ones cause then its eaiser to move the main to face the target. Only problem is when they are outta range or i get more adds but oh well i guess melee wasnt really made for instances huh wonder how they will be at 80 arena.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

  5. #5

    Default

    I probably wiped 20 times on Vancleef the first time I did Deadmines...but then a few months later I was clearing Heroics at level 70.
    Just keep practicing...
    ::The Motes::
    Mote - Protection Paladin
    Remote - Holy Priest
    Threemote, Fourmote, Fivemote - Elemental Shaman

  6. #6

    Default

    your DKs should be unholy for the antimagic capabilities which basically make it so casters in dungeons can really only do melee damage.

  7. #7

    Default

    Blood strikes me as the intelligent build for an all DK group. I forget what level rune tap comes in to play, but with 5 DKs and the Glyph of Rune Tap, you could be healing 10% of your HP every 6 seconds if you stagger your cool downs and manage your runes.

    Edit: It's Rune tap, not Blood tap. Tier 3 Blood Talent.

  8. #8

    Default

    4 Unholy DKs with 4 ghouls, 4 gargoyles, magic suppression,Anti magic zone,bone shield

    Deathgrip on round robin,an ghoul stun on round robin

    nuff said ????

  9. #9

    Default Death Knight 5 boxing

    I just started the daul-boxing thing a couple of days ago,I'm just doing this to grind up 3 toons at once,but heres my point.I'm using a DK (unholy),a pala(ret),and a shaman(rest).I have been taking a healer with me just incase and have been pulling allmost hole rooms at a time,dk never losses aggro.So what im saying if you could put a healer in you group you can do the instances,make you main dk unholy,and make him just aoe the crap out of everthing and he will hold the aggro. Also put him in frost stance.

    Now heres my Q to you,How do you keep the other guys thats not you main in LOS for auto attacks?MY pala allways gets out of los by following the DK,can you macro the pala to follow the target when he assists you?

    Anyone thats knows the anwser plz post,Its prob. a simple anwser,but i have never even used macro's in this game till now.I played swg and use them all the time in that game,but wow is diff to me in writing macros

  10. #10

    Default

    I created my 5 man DK group when WotLK came out. With the RAF I was able to level them to 60 just by doing the DK first quests. I still haven't decided what talents to put points into. Even without talents though my DK's can basic round anything they come in contact with.

    I have to agree that going unholy seems like it would be the best talents with a 5 man group. Especially against casters.
    Doomhammer Multiboxer
    5 Shamans - lvl 60 Illirac, Illirec, Illiric, Illiroc, Illiruc
    5 Hunters - lvl 60 Marloon, Marloan, Marloen, Marloin, Marloun
    5 Mages - lvl 60 Ailliac, Ailliec, Ailliic, Aillioc, Ailliuc
    5 Warlocks - lvl 54 Fearreaper, Fearreeper, Fearreiper, Fearreoper, Fearreuper
    5 Deathknights - lvl 60 Edgecomb, Edgecamb, Edgecemb, Edgecimb, Edgecumb

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