I know this wasn't directed to me, but it applies to me in a way, so:Originally Posted by 'TheBigBB',index.php?page=Thread&postID=154026#pos t154026
WoW has always been a grind fest, you can't deny that. The best proof for me is that there are those few quests that stick out and give you the feeling of "Woah, this was great and funny!". I had this with the arena quests in Nagrand, with the big Maghar quest chain, the Netherwing quest chain, the one where you transform in a box and have to spy on a conversation, etc.
Most people don't even read the quest text nor follow the WoW storyline. That says a lot about how Blizzard fails at making the game really interesting.
So yes, I do think it's the game's fault. Or at least the designers' fault, becaue they have proven that they can deliver better.
The problem is that most quests now are item collection quests(at least up to level 75, where I am now). Often it's not even a 100% drop chance. How boring is that? You don't even need gamedesigners for this ... give me a few hours and I'll write you an application that randomly generates thousands of those.There has always been content that's more difficult for multiboxers to do. There have always been a lot of collection quests that multiboxers avoid.
Agreed.The solution to the phasing is extremely simple and doesn't affect anything but a slight lengthening of manual travel times.
[edit] Oh and I meant questing in general, not questing for multiboxers.
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