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Thread: Melee Boxers

  1. #21

    Default

    Multi boxing melee classes would be hard but i'm sure it can be done.. Here are the specs i would go with the melee classes:

    Deathknight - Unholy, the pets can stun the target and if you keybind the stun and set it on round robbin you could probably stunlock a target just with the pets, you could also kill multiple targets by putting the pets on one target and killing the other target with your guys. Also could set deathgrip on round robbin to pull back casters, deathknights are probably the best melee classes to box :O

    Warrior - MS spec, 2x MS = 0% healing xD

    Druid - Feral, It might be good just to stack bleed effects lol :O

    Rogue - I would go mutilate and set stuns as round robbin

    Overall, multi boxing mele classes is good in theory

  2. #22

  3. #23

    Default

    Even better/more fun in practice*

  4. #24

    Default

    Quote Originally Posted by 'Smahs',index.php?page=Thread&postID=154861#post15 4861
    Warrior - MS spec, 2x MS = 0% healing xD
    Sorry, MS doesn't stack.
    I'm going to live forever, or die trying.
    5 Shaman Northrend Heroics - My YouTube Channel - Details about my setup (outdated)
    T2 Heroics: lvl 80 Heroics wearing lvl 60 armour
    Running 5-6 accounts on one computer, currently playing Horde on US-Skywall.
    My main teams:
    5x Shamans lvl 85
    5-class team lvl 100: Paladin, Druid, Shaman, Mage, Priest

  5. #25

    Default

    Hey Kromtor Ive thought of trying that... how well does divine storm keep you guys healed?
    Quote Originally Posted by 'Kromtor',index.php?page=Thread&postID=154098#post 154098
    5 ret pallies. Awesome for general PvP, just OK for instances cause they're not AoE friendly
    Currently running 10 miners in Eve Online.

  6. #26

    Default Pallies and DK

    I've got two melee teams:

    5 Ret Pallies - Awesome for PVE and Leveling
    5 Unholy Dk's - Probably a PVP/Farming team - Haven't spent enough time with them to figure out their biggest strengths yet.
    Hunter/D. Priest 60.........70.........80
    ProtPally + Holy 60.........70.........80
    Boomkin + Shamen 60.........70.........80

  7. #27

    Default

    How do you guys deal with follow breaking? Do you have /follow on every attack macro?
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  8. #28

    Default

    I have /follow charname at the begining of my DPS macros for my melee. It pretty much creates a situation of your characters moving in to melee range if they're not, and if they are, follow keeps breaking, but who cares, they're whacking what they're supposed to anwyay.

  9. #29

    Default Following

    I follow manually after every fight. This is simply because I don't always want them following automatically after combat (such as when my main is going to go pull something back to the group in an instance with lots of patrols). Once you get used to hitting your follow button after every fight while looting, it's automatic and you don't have to worry about it.
    Hunter/D. Priest 60.........70.........80
    ProtPally + Holy 60.........70.........80
    Boomkin + Shamen 60.........70.........80

  10. #30

    Default

    Quote Originally Posted by 'Bigfish',index.php?page=Thread&postID=155145#post 155145
    I have /follow charname at the begining of my DPS macros for my melee.

    ^ This :thumbup:
    Rin
    Retired 10-Boxer (Wildhammer [A], Burning Legion [H]-USA)

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