his proves to slow for PVP situations and half my team is dead by time I get situated with a character and new focus (or have to switch characters and focus cause one of my team dies from them).
I know, you use a focus-based system, but perhaps you might want to have a look in an focusless leaderless targetless-system (ftl),
as one realy cool benefit of it is, that you don't need to 'promote' 'leader-changes', as you do with F2,F3,F4 but its allways simply defined by which window you active playing. If you ned ny help therfor feel free to ask. The principle System idea can be found in the wiki .