Quote Originally Posted by 'reman',index.php?page=Thread&postID=152475#post15 2475
I agree with what ElectronDF said. Try to heal through his initial burst damage (i found this would be the strategy against all melees who jump you team). The DK would usually put the anti-magic shell up first when he sees this many shamans. It reduces incoming spell damage by 75% for 3 seconds. So don't burn your CDs when you see this green shell surrounding the DK. Wait for the shelll down, rotate Thunderstorm, + CL or LB and shocks, he should be dead.
He has to have something more than 3 secs of almost immunity. I dont know what it is, but it sure seemed like 10secs before I actually saw his health start moving down. By that time he had at least one shaman dead.