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  1. #1

    Default embarassing.... DKs kill my shamans but my prot paladin can solo them... wtf

    Ok what am I doing wrong? I throw up totems and use EM, CL, FS, then cast LBs.. He kills them before I can get a heal off? WTF!! He just ate 10k health like it was nothing, ON 4 CHARACTERS!! JEEBUS.. Someone help me please because its embarassing.

    oh and yea I use TS... I just cant magically dent this guys health. Hilarious my prot guy solos him though.

  2. #2

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    I'm doing a little better now... I can definitely kill him, but he takes out 3 shaman first. Really no reason not for him to harass me, he gets an easy 3 HKs

  3. #3

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    I am just theorycrafting. What if you use 4 grounding totems. That will stop his diseases. You can use 1 disease cleansing totem to make sure they stay off you. I think they can spread their diseases and do AOE damage based on diseases, but if the totem takes them off, might not do as much. They might try to burst you, so when they jump you, do a chain heal at the start, should only take 2-3 secs. If he kills you in < 3 secs, then he should kill you no matter what you do. In other words, stop trying to burst him down and try to survive. He probably deliberatly selects a char and focuses on it, so put in a lesser healing wave on 2 of your chars to heal that one. I use:
    /cast [target=focus-target-target] HealSpell (doesn't matter who has aggro, it heals that person)
    He will probably want to do a lot of melee damage, so even if you don't like it, I would use stoneskin and healing totems. He is going to try to crit you and parry your attacks, but I can't think of anything that would help against that, sorry. I would just focus on slowing his advance by you having more healing than he does. Think lesser armored pallies rather than more armored mages.
    Good luck.

  4. #4

    Default

    thanks for the advice, one problem is that his AE puts diseases up on everyone(and grounding doesnt absorb ae.) I guess I could drop disease totem each second x 4... just seems lame to need one hotkey for a single class. One good thing I learned is grounding totem does absorb Death Grip.

  5. #5

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    I agree with what ElectronDF said. Try to heal through his initial burst damage (i found this would be the strategy against all melees who jump you team). The DK would usually put the anti-magic shell up first when he sees this many shamans. It reduces incoming spell damage by 75% for 3 seconds. So don't burn your CDs when you see this green shell surrounding the DK. Wait for the shelll down, rotate Thunderstorm, + CL or LB and shocks, he should be dead.

    I first had problem when they death grip my main when I had no totems down. But by healing, no way he can kill any of your shamans when 4 others are healing.

    Edit: didn't see you have 4 shamans, not 5. I would suggest take all the damage reduction talents under the elemental tree, don't really need the extra damage & regen because you can 1-2 shot all the mobs. So survival > everything else. If you are like me, I get hella annoyed if my team get ganked. Nothing feels worse than putting this much time and effort, still gets pwned. So I just do whatever I can to prevent that from happening.

  6. #6
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    Default

    It might be worth creating staggered Disease Cleansing Totems, just like the staggered Tremor Totems.
    That way, you have a cleanse disease on the entire party every half-second or so.

    I'd imagine this won't be your most used water totem button, but since the expansion DK's are rampant and you'll get some use out of it.


    #show
    /castsequence Disease Cleansing Totem,,,

    #show
    /castsequence ,Disease Cleansing Totem,,

    #show
    /castsequence ,,Disease Cleansing Totem,

    #show
    /castsequence ,,,Disease Cleansing Totem


    My heals are:
    /cast [help] Heal Spell; [help, target=targettarget] Heal Spell; [target=player] Heal Spell

    The slaves add this line before the healing line: /assist [target=party1]
    If you're using a party based leader system, just like the focus based leader system above, this will hit a friendly with a heal or the target of a hostile, which is the toon who will need the heals.

  7. #7

    Default

    I think DKs are going to force me to change my whole healing setup. In PvP I usually focused on killing someone and then healing, now Im gonna have to heal a couple times before killing. My macros for healing are just not fast enough right now. I use F1-F5 for healing my team (all 4 shamans do LHW for each party member), but sometimes I have to think to myself, "Which shaman is he attacking again?" So yea I better switch to the /assist style healing.

  8. #8

    Default

    Quote Originally Posted by 'reman',index.php?page=Thread&postID=152475#post15 2475
    I agree with what ElectronDF said. Try to heal through his initial burst damage (i found this would be the strategy against all melees who jump you team). The DK would usually put the anti-magic shell up first when he sees this many shamans. It reduces incoming spell damage by 75% for 3 seconds. So don't burn your CDs when you see this green shell surrounding the DK. Wait for the shelll down, rotate Thunderstorm, + CL or LB and shocks, he should be dead.
    He has to have something more than 3 secs of almost immunity. I dont know what it is, but it sure seemed like 10secs before I actually saw his health start moving down. By that time he had at least one shaman dead.

  9. #9

    Default

    lol,

    Yesterday I killed a horde DK, he was a skull to me.
    Killed him with my 4 lvl 60 warlocks while marking the towers in Hellfire.
    They are in bad gear, 8x curses is a good thing, dunno the names
    Minions kept him busy.

    After I killed him, he came back with a lvl 67 warlock, and i was toast.
    Still fun though.

    I'm getting a hatefull feeling for the DKs, both sides.
    There are way too many, and the pulling of the mobs really sucks.
    I think everyone is a DK now, and it will settle in a few months.
    2x Mage team: Zulrandar Zalrunder @80 Thunderhorn - EU
    FiveBoxTeam: Pallarfo Paladin, Amandie Priest, Arisboch Hunter, Ludmilli & Ludmillo mages @80 Thunderhorn - EU
    QuadTeam: 4x Hunters @80 Thunderhorn - EU
    QuadTeam: 4x Warlock @70 Thunderhorn - EU
    QuadTeam: 4x Mages @70 Thunderhorn - EU
    QuadTeam: 4x DK @ 73 Thunderhorn - EU
    QuadTeam: 1x Mage, 3x Hunters @60 Talnivarr - EU

  10. #10

    Default

    2 poison and 2 disease tots in my rotation now, staggered. do eeeeeeeettt
    Tilce x 4
    Twisting Nether EU - Horde


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