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  1. #11

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    Quote Originally Posted by 'Multibocks',index.php?page=Thread&postID=152627#p ost152627
    Quote Originally Posted by 'reman',index.php?page=Thread&postID=152475#post15 2475
    I agree with what ElectronDF said. Try to heal through his initial burst damage (i found this would be the strategy against all melees who jump you team). The DK would usually put the anti-magic shell up first when he sees this many shamans. It reduces incoming spell damage by 75% for 3 seconds. So don't burn your CDs when you see this green shell surrounding the DK. Wait for the shelll down, rotate Thunderstorm, + CL or LB and shocks, he should be dead.
    He has to have something more than 3 secs of almost immunity. I dont know what it is, but it sure seemed like 10secs before I actually saw his health start moving down. By that time he had at least one shaman dead.
    hmm, the anti-magic shell should be just 3 secs. Talent can only boost the dmg reduction, not the duration. With that said, he might be using Icebound Fortitude + Bone Armor, which reduce incoming damage for 50+ % for 12 second (and a a whopping 18 seconds with talent). This makes even more sense to heal rather than bursting him down. gotta starting healing like no tomorrow i guess.

  2. #12

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    Quote Originally Posted by 'reman',index.php?page=Thread&postID=153065#post15 3065
    Quote Originally Posted by 'Multibocks',index.php?page=Thread&postID=152627#p ost152627
    Quote Originally Posted by 'reman',index.php?page=Thread&postID=152475#post15 2475
    I agree with what ElectronDF said. Try to heal through his initial burst damage (i found this would be the strategy against all melees who jump you team). The DK would usually put the anti-magic shell up first when he sees this many shamans. It reduces incoming spell damage by 75% for 3 seconds. So don't burn your CDs when you see this green shell surrounding the DK. Wait for the shelll down, rotate Thunderstorm, + CL or LB and shocks, he should be dead.
    He has to have something more than 3 secs of almost immunity. I dont know what it is, but it sure seemed like 10secs before I actually saw his health start moving down. By that time he had at least one shaman dead.
    hmm, the anti-magic shell should be just 3 secs. Talent can only boost the dmg reduction, not the duration. With that said, he might be using Icebound Fortitude + Bone Armor, which reduce incoming damage for 50+ % for 12 second (and a a whopping 18 seconds with talent). This makes even more sense to heal rather than bursting him down. gotta starting healing like no tomorrow i guess.
    Yes agreed so drop searing totems and let them eat the bone shield away while you trow off a chain heal.. If that works?? Does lightning shield trigger on that blood crap they trow at the ground?
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  3. #13

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    Hmm, I haven't had a chance to go after DK's on my shammy group, but I can compare/contrast your experiences with a priest/warlock group...

    My warlocks can kill DKs with consistency, both when I was specced 4x aff (+1 CoH priest) and 3x SL/FG, 1x aff (+1 CoH priest). Soul Link makes a huge difference.

    I have similar experiences with ret pallies -- having Mass Dispell here helps. Though starting dots all over again is sucky.

    My general strategy is to dot them up while remaining mobile and abusing Abolish Poison and Circle of Healing. CoEx helps. My priest will usually OOM so if there are multiple enemies and the DK is unholy (with the "I come back as a ghoul" annoyance), then I'm likely to stay in combat while their buddy rez-kamikaze's at me, preventing me from drinking on the priest.

    The Blood DKs will usually kill my priest since I can't do big heals while remaining on the move, but a Soulstone and Spirit of Death form usually save me here, and if they're focusing on the priest they're probably well dotted by the time she dies.

    If the DK is in a shell, then use the time to make more distance between you -- he can either move out of the shell to continue attacking or allow you to get a nice range from him to start charging up some longer casts.

    So I'd say warlock multiboxing weaknesses: f*cking cloth priest, having to start over from scratch with dots when the little ghoul pops up after death
    Warlock strengths: Mobility (keep out of AoEs), CoEx


    So, I'd say for Shaman multiboxing your weaknesses against DKs are: grouping in a small space with little mobility (you need to stop to cast)
    Your strengths: Disease Cleansing totems, Earthbind/FS


    I'd probably, if I were on my shammies, try to abuse earthbind/FS kiting as much as I could -- DKs can pull you to them but it's usually never far enough that you can't /follow again. Make sure you're not standing in their death & decays for long -- because you're grouped in a small place you're going to take way more damage as a whole.

    Out of curiosity -- are the DK's damage redux buffs dispellable?


    I've heard on the general WoW forums that a DK's bane are warlocks and/or priests... Now, I can't understand priest, but I'm supposing that dots for some reason are problematic for DKs? It would be nice to understand why this is the general consensus.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  4. #14

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    Quote Originally Posted by 'Vyndree',index.php?page=Thread&postID=153829#post 153829
    Hmm, I haven't had a chance to go after DK's on my shammy group, but I can compare/contrast your experiences with a priest/warlock group...

    My warlocks can kill DKs with consistency, both when I was specced 4x aff (+1 CoH priest) and 3x SL/FG, 1x aff (+1 CoH priest). Soul Link makes a huge difference.

    I have similar experiences with ret pallies -- having Mass Dispell here helps. Though starting dots all over again is sucky.

    My general strategy is to dot them up while remaining mobile and abusing Abolish Poison and Circle of Healing. CoEx helps. My priest will usually OOM so if there are multiple enemies and the DK is unholy (with the "I come back as a ghoul" annoyance), then I'm likely to stay in combat while their buddy rez-kamikaze's at me, preventing me from drinking on the priest.

    The Blood DKs will usually kill my priest since I can't do big heals while remaining on the move, but a Soulstone and Spirit of Death form usually save me here, and if they're focusing on the priest they're probably well dotted by the time she dies.

    If the DK is in a shell, then use the time to make more distance between you -- he can either move out of the shell to continue attacking or allow you to get a nice range from him to start charging up some longer casts.

    So I'd say warlock multiboxing weaknesses: f*cking cloth priest, having to start over from scratch with dots when the little ghoul pops up after death
    Warlock strengths: Mobility (keep out of AoEs), CoEx


    So, I'd say for Shaman multiboxing your weaknesses against DKs are: grouping in a small space with little mobility (you need to stop to cast)
    Your strengths: Disease Cleansing totems, Earthbind/FS


    I'd probably, if I were on my shammies, try to abuse earthbind/FS kiting as much as I could -- DKs can pull you to them but it's usually never far enough that you can't /follow again. Make sure you're not standing in their death & decays for long -- because you're grouped in a small place you're going to take way more damage as a whole.

    Out of curiosity -- are the DK's damage redux buffs dispellable?


    I've heard on the general WoW forums that a DK's bane are warlocks and/or priests... Now, I can't understand priest, but I'm supposing that dots for some reason are problematic for DKs? It would be nice to understand why this is the general consensus.
    Abolish disease?

    Now i never played a DK so can anyone tell me HOW important it is for the DK to keep diseases up?

    Remember they do not have a mortal strike effect unless i totaly missed out something??

    Disc priests with lots of resillience can take tons and tons of damage...
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  5. #15

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    So i read your post again and realised that your priest is holy wich means hes not built to take tons of damage like disc priests!

    If you want your priest to last longer, spec him disc but this will most likley mean its alot harder if your warlocks getting focues/aoed.
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  6. #16

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    A level 73 DK tried to kill my level 72 shaman group yesterday. Death gripped the main I was using but I just switched mains and went to spank him. He killed one of my guys when he exploded at death. Not sure wtf that is, though. I find them bothersome but not near as bad as a ret pally. Ret pallies just seem to shred my entire group. That goddamned bubble and spinning sword crap (not sure what it is called). I need to remember to hit my formation button to spread out when they attack then hit ghost wolf and run their bubble out and proceed.
    Dana Pain
    Legion of Boom
    Kil'Jaeden



  7. #17

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    Yea, my priest is CoH -- deep holy. It's good, though, because I've got 9 party members (4 locks, 4 pets, priest). I am incredibly squishy, yes... but I think I'd have a harder time playing a disc priest with so many characters to keep track of.

    How important are diseases?
    My evidence is anecdotal, so take it as you will. If I dispell diseases, I have a chance that my priest survives. If I do not, my priest (and potentially warlocks if they're using AoE) will die.

    Most often, if I die, it's to the darned ghoul that spawns when the DK dies. I have to restart dots and keep myself alive on sometimes only mana fumes as they try to kamikaze AoE explosion me.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  8. #18

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    Quote Originally Posted by 'Vyndree',index.php?page=Thread&postID=153935#post 153935
    Yea, my priest is CoH -- deep holy. It's good, though, because I've got 9 party members (4 locks, 4 pets, priest). I am incredibly squishy, yes... but I think I'd have a harder time playing a disc priest with so many characters to keep track of.

    How important are diseases?
    My evidence is anecdotal, so take it as you will. If I dispell diseases, I have a chance that my priest survives. If I do not, my priest (and potentially warlocks if they're using AoE) will die.

    Most often, if I die, it's to the darned ghoul that spawns when the DK dies. I have to restart dots and keep myself alive on sometimes only mana fumes as they try to kamikaze AoE explosion me.
    Yeah i know how good a holy priest is with 4 locks since i got a team on 52 myself wich i retired pretty much..

    However the holy priest is built for pve and will alwaays lack survivability like the disc priest. So its pretty much a choice you have to take and healing your locks will get alot harder if you go disc!
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  9. #19

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    make sure his bone shield is gone before you start dpsing. Just drop magma totems while you heal to get it off. Thats probably why you didnt do an dps to start. Once its gone, if he doesnt have a magic shield up, its pew pew time.

  10. #20

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    with the introduction of Dks into the PvP field I had to put disease totems on a cast sequence. GRRR more macros. It also helps in instances that have lots of disease and poisons. Utgarde pinnicle and Zundrak comes to mind.

    The paladin and DK bursts are bad, but if you start out with a straight heal, you shouldnt have too much of a problem with heals. I stuck a /stopcasting line into the heal button for one of my shamans so that one of them can heal even when im casting something on someone else. It has helped quite a few times. Also with the loss of NS it completely dropped our oh shit heal button, but thunderstorm more than makes up for it.

    I suggest crafting some of the leatherworker's level 80 pvp gear. It costs some heavy borean leather and some ( i believe it was ) eternal water for each piece. It can be pricey for all your shamans, but I dont see a reason not to at this point if youre really having that m uch trouble staying alive.

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