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  1. #11

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    Button 2 (main dps)
    /cast Lava Burst
    /castrandom lightning bolt, chain lightning

    This does not work. All it will do is cast lava burst.

    If you change it to

    /castrandom lava burst
    /castsequence lightning bolt, chain lightning

    It works.. But still its not good. Its acting strange. We need to figure out a good way to do this. I will try the double cast after auctioneer is finished.

    The double cast didnt work. It just wants to cast lava burst.
    β€œIs God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    ― Epicurus

  2. #12

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    Yea its Fairly stupied Jsut got lavaburst as a diffrent button and would love a macro that works together!


  3. #13

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    Quote Originally Posted by 'Tdog',index.php?page=Thread&postID=151948#post151 948
    Curious, Could you type out the different /castsequence macros you used for your initial testing? I'd like to look them over, perhaps I can offer some thoughts.

    It's sad to see how bad our dps is. People at 70 were hitting numbers similar to your test. The bloodlust issue is something I have been trying to figure out. If you put 3 LB in between the Lava burst cooldown that works great. If you are bloodlust you may need a 4th LB or your Lava cooldown wont be ready. So far I have not come up with a good way to macro it.
    2100-2400 dps non-raid buffed at level 70 was only being acheived by rather decked out toons. I'm assuming Kaynin is still largely in quest gear with a few normal instance drops and a few heroic drops. Which actually brings up the question Kaynin, what's your gear look like? Could I see an amory link please?

    Edit: Just noticed Kaynin's sig with links to her armories. Basically a mix of quest blues and crafted blues with a instance drop and a couple of level 70 pieces. My point isn't to rag on gear (as it looks fine considering how long wotlk has been out) but to point out that it's still early on in the expac. I'm not saying shaman dps didn't take a hit but this dps range doesnt seem that awful to me. Maybe I'll have a better understanding at 80.
    Bare with me, tiny figures that might seem meaningless incoming.

    I just did some tests, however this time without elemental oath. Where I was in high 1900's early 2000 with dps with those 6% extra crit, I'm not early 1900's. (I'm messsing about with talents a bit to see how much certain things do for me. )

    My exact stats

    1855 spellpower
    19.07 crit on tab + lots from talents (without Elemental Oath this time however)
    285 haste rating
    78 hit rating

    For single target dps without cl, this is the highest dps I can do with my haste according to figures, My lava bursts cast the instant they are ready again this way.

    /castsequence [nomod] reset=combat Flame Shock, Lava Burst, Lightning Bolt, Lightning bolt, Lightning Bolt, Earth Shock, Lava Burst, Lightning Bolt, Lightning Bolt, Lightning Bolt

    Here are the recount statistics on my last go rotating the castsequence three times.:

    23 Lightning bolts (2x overload) 53% of damage done 7 crits
    6 Lava Bursts 31% damage done 6 crits
    3 Earth Shocks 4% damage done 0 crits
    3 Flame Shocks 11% damage done 1 crit

    119738 damage done, 1915 DPS

    - Using a Lightning Bolt instead of an Earth Shock lowers my dps by 100-150 DPS Since my lava burst won't be ready until 1 second later, I am losing that time each rotation. Though Lb damage is higher then ES, the fact my whole rotation takes longer, so like, 15 instead of 14 seconds, I am loosing about 4% of dps time, which is about 3$ effective loss of DPS despite trading ES for LB.
    - Not using anything on the place also lowers my dps roughly 100. Since Instead of ES, you just wait for LB to be reasy, and my es is aroung 100dps. The last go it was 75, but it hit 3 times and crit 0 times, with 30% crit I would have an average of 100 dps.

    Should I replace the ES for a CL which has a shorter cast (about 0.5 sec faster) I do the same dps as with ES, but use more mana on single target dps.

    My talents include all but elemental oath in terms of dps. I got the 6^increase of Lavaburst. I got the lavaburst glyph even.



    As for ES having 20 yard range. In boss fights where I have to move, I dont use a castsequence at all and just 'make it up along the way'. whatever is ready without any castsequences. What I'm trying to accomplish with these cast sequence is to find out how to get the max out of uninterupted nukage dps. But also to learn how much of what influences our dps, so I can gear up the best way. Ideally I want to reach a certain haste that I can fit in lb's without losing time on LvB cooldown, nor have to wait for it. However with my current haste, earthshock is best. Through trial and error I will find a haste rating that would suit me however!

    And like I said, my effective average heroic dps is only about 1200-1500. This due to interrupts, heals, moving, etc. So I'm not epeening here with 2k+ dps, Im just showing dummy figures and Im sure every other dps class that does the same could probably get 1000 dps more then me in similar gear. Unfortunatly!

    So though 2k might seem nice to you, its the dummy dps, not the effective dps. Just for testing purposes. We are still a long way behind other classes.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  4. #14

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    We are making some upcoming changes to the Elemental shaman tree. Our goal was to streamline a few of the utility-based talents while giving shamans a little more damage scaling in later tiers of gear.

    * Unrelenting Storm – reduced from 5 points to 3 points. Bonus is 4/8/12% of your Intellect returned as mana.
    * Elemental Warding – now reduces all damage (not just Nature, Fire and Frost) taken by 2/4/6%
    * Elemental Shields – this talent has been removed, since its effects were combined with Elemental Warding.
    * Storm, Earth and Fire – reduced from 5 points to 3 points, but keeps around the same net benefit. In addition to current effects, also increases Wind Shock range. The damage bonus to Flame Shock has increased to 60% at 3 ranks. Storm, Earth and Fire has been moved up the tree as well.
    * Shamanism – this is a new 5 point talent in the old Storm, Earth and Fire position. Your Lightning Bolt and Lava Burst gain an additional percentage of your bonus damage. We have not finalized the numbers, but it will probably be something like 10% for Lightning Bolt and 20% for Lava Burst at max ranks.


    These changes will be available in the next minor content patch, and are in addition to the AE changes mentioned previously.

    Life of ele shaman is about to get a bit better
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  5. #15

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    Omg.

    Shamanism – this is a new 5 point talent in the old Storm, Earth and Fire position. Your Lightning Bolt and Lava Burst gain an additional percentage of your bonus damage. We have not finalized the numbers, but it will probably be something like 10% for Lightning Bolt and 20% for Lava Burst at max ranks.


    That is -exactly- what we need. PvE dps wise anyhow.

    bonus damage is spellpower I assume? So with 1800 spellpower, Lightning Bolt will get 180 spellpower and Lava Burst 360 spellpower bonus? That will up our dps easily another 200-250 dps. True enough it wont be op, but we're much closer to other classes then anyhow.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  6. #16
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    Like BC, in the first tier of Wrath gear, we'll be close enough to others to be competitive.
    With this change, we won't be the highest dps casters, but still in there with the others.
    And bring a fair bit of utility to our raids, two shammies in 25-man's or one shammy in 10-man's.

    The best part is built in scaling. In BC, somewhere mid T5 we slipped from upper caster dps to middle-lower caster dps.
    It looked like this would repeat in Wrath.
    With a scaling talent, we should remain competitive at any level of gear.

    And if we don't, it's very easy for Blizzard to adjust our scaling talent rather then the base spell.
    Adjusting the scaling keeps us competitive at all levels of gear.
    Adjusting the base spell overpowers us at lower levels of gear and underpowers us at higher levels.

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