Quote Originally Posted by 'Alemi',index.php?page=Thread&postID=179240#post17 9240
Basically, I set it up so when I press 1, the 3 emeralds stack their poison and the 2 rubys target Ley Guardian and use their nuke but also check to see if whelps are up and try to nuke them instead. When he enrages, I press 2, to give both rubys evasive maneuvers (because I don't know which has aggro really) and my main emerald uses touch of nightmare to reduce his damage. When the main ruby tanking dips low, I hit 3 to dream funnel on the other 2 emeralds and heal him up (if he gets really low I'll hit evasive if it's up). And then mash 4, that way, the 3 emeralds channeling don't break their channel but the 2 rubies still try to kill whelps if they're up, while the main still leeches. If the ruby who's not tanking starts getting low I use the main emerald to dream funnel him. When the ruby tanking is full up, I hit 1 so the 2 channelers stop channeling and keep their poisons stacked to heal themselves.

When he shifts, I strafe to the right with the other 4 on follow and place myself on the opposite side of the platform and wait for him to unshift/balls to explode. While I'm moving I'll still hit 1 to try to take out any whelps still up.

Took about 5 minutes doing it this way, but the key is to keep the poison stacked so the 3 emeralds are healing themselves, heal up the rubies as needed, and make sure they are using searing wrath to take out whelps. I used 2 rubies because you can get the whelps down easy.

Also, make sure you fight him so his body is "over" the platform. This way, when whelps die, their bodies fall to the ground and are out of range so your rubies will target either new whelps/ley guardian as needed. Using this method, I found no need to ever use Martydom and got the Amber Void achievement.
Many attempts to compensate for my lack of skills, but thanks to Alemi's post I finally snagged heroic Oculus today - yay! Thanks for the great writeup.